"..
._"
"""'.
-_
. -,.
GAME ADJUSTMENT PROCEDURE (Continued)
11 Extra
Ball/Ball
In
Play (Continued)
1-9 E. B./Game
1 through 9 Extra Balls per game.
The Factory Setting is
2
Extra Balls per
B. I. P.
12 Maximum
Credits
The operator can specify the maximum number of credits the game can accumulate, either
through game play awards or coin purchases.
The range of settings is
5
through
99.
The
Factory Setting is
10
(Factory Setting for German games is
30).
Reaching the speci1ied setting
prevents the award of additional credits by game play. Coin purchases do continue to accumu-
late and are displayed.
NOTE
Whenever the number of credts is less than the specilied maximum credits, any
credits obtained by coin purchase or game awards (High Score, Match, Replay
levels, etc.) will be accumulated, even though they exceed the maximum value.
Thereafter, no additional credits can be accumulated, untillhe credit total IS
reduced below the specfied maximum setting.
13
Highest
Scores
The operator can allow the game to maintain a record of the four highest scores achieved to
date. The Faclory Setting is On. The optional alternative is
Off,
which deactivates this adjust-
ment item.
14 Backup
High
Score 1
The operator can set the Backup High Score value in the player
1
score display, using the Credit
button. The Factory Setting is
4,500,000.
The game automatically restores the value set, when
the operator presses, and holds, the HIGH SCORE RESET switch, or when an automatic High
Score Reset event (Ad 22) occurs.
15 Backup
High
Score 2
This adjustment is similar to Ad
14,
except that this applies to the player
2
score display. The ad-
justment technique is identical to
Ad 14.
The Factory Setting is
4,000,000.
It is also restored as
described for Ad
14.
16 Backup
High
Score 3
This adjustment is similar to Ad 14, except that this applies to the player 3 score display. The ad-
justment technique is identical 10 Ad
14.
The
factory Setting
is
3,500,000. It
is also restored as
described for Ad
14.
17 Backup
High
Score 4
This adjustment is similar to Ad
14,
except that this applies to the player
4
score display. The ad-
justment technique is identical
to
Ad
14.
The Factory Setting is
3,000,000.
It is also restored as
described for Ad
14.
18 Credits for Highest Score 1
The operator can select the number of credits to be awarded, by using the Credit button, when-
ever a player exceeds the previous Highest Score. The range of this setting is
00
through
10.
The Factory Setting is 03. A variation to this award occurs, when the setting of Ad 06 is Coil.
(This permits a ticket or token dispenser to provide the award, when applicable.)
19 Credits for Highest Score 2
This adjustment is similar to Ad 18, except that this applies to the player's exceeding the second
highest score. The Credit button adjustment technique is the same as for Ad 18. The range of
this setting is
00
through
03.
The Factory Setting is 01.
BIG GUNS 13