Page 15 - Big Guns

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GAME ADJUSTMENT PROCEDURE (Continued)
06 Replay Award (Continued)
Credit
BaIt
Audit
Reaching each replay level obtains a credit (free game). This is the
Fac101Y
Setting.
- Reaching each replay level obtains an extra ball.
Reaching each replay level obtains nothing to the player; it does increase the entry
value of the Audit Item(s) maintaining a tally of these awards (Au 08, and Au 20
through 23, as applicable).
Reaching each replay level causes the Knocker coil to activate once per free play
won (instead of awarding a credit for each level exceeded).
Coil
NOTE
A ticket dispenser or token dispenser can be activated by the Knocker coil
driver
to
provide an alternative
award
for each free play achieved
by the
player.
07
Special
Award
The operator can select the form of tKe award automatically provided when the player scores a
Special. The choices are:
Credit
-
Scoring each Special, when lit, obtains a credit (free game). This is the Factory
Setting. A variation to this award occurs, when the setting of Ad 06 is Coil. (This
permits a ticket or token dispenser to provide the award, when applicable.)
Ball
Scoring each Special, when lit, obtains an extra ball.
Score
Scoring each Special, when lit, obtains a score advance of
100,000
points to the
player.
08 Match Award
The operator can select (via the Credit button) the desired percentage for the Match action
occurring at the completion of each game. The choices are:
i:·
1%-50% -
1% is 'hard';
50%
is 'extremely
easy'.
10%
is the Factory Setting. During Match ac-
tion, the game selects
a
random two-digit number at end of game and compares
each player's score for an identical two digits in the rightmost two
posttlons. A
matching of the two digits results in the award of a credit (or a ticket/token, if a dis-
penser is attached, and the setting of Ad
06
is Coil).
Oft
The MATCH display does not operate at completion of the game; no award is given.
t :
L
09
Balls'
Game
The operator can define a "game" by specifying the number of balls to be played. The Factory
Setting is 3. The range of settings is 1through 9.
10 Tilt Warning
The operator can specify the allowable number of total actuations of the plumb bob and playfield
tilt mechanisms that can occur before the game is "tilted". The range of this set1ing is 1 through
5. The Factory Setting is 3.
11 Extra BalllBall
In Play
The operator can choose (via the Credit button) the number of Extra Balls to be awarded to a
player. The range of this setting is:
(X)
NO extra ball play; displays a message,-NO EX. BALL. A score is award-
ed in lieu of the Extra Ball.
1 through
9
Extra Balls per ball (Le., all balls including Extra Balis) are
awarded.
1 through 9 Extra Balls per Bailin Play (B. I. P.) (Le., all balls NOT including
Extra Balls) are awarded.
1 -9
E. BJBall
1-9 E. BlB.l. P.
BIG GUNS
12