Page 27 - Star Trek The Next Generation

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T.12 FUpper Coil Test
The Flipper Coil Test has three modes - Repeat, Stop, and Run.
Only one Flipper should pulse at a time. The system has detected a problem if more then one
flipper pulses, a flipper comes on and stays on, or no flippers pulse during the Repeat or Run
modes.
Repeat
The Repeat mode pulses a single flipper. After entering this test, flipper
coil 01 shows in the display and the corresponding coil activates. Press the Up or Down
button to cycle through the flipper coils, one at a time. The same solenoid pulses until the
Up or Down button is pressed. Either press the Escape button to return to the Test
Menu, or press the Enter button to move to the next mode.
Stop
The Stop mode halts the Flipper Coil Test. Press Enter during the
Repeat mode and the test stops. No coils should be activated while the test is stopped.
Either press the Escape button to return to the Test Menu, or the Enter button to move to
the next mode.
Run
The Run mode cycles through the flippers automatically.
The display
shows the name and number of the flipper coil currently being pulsed.
T.13 Ordered Lamps Test
The number assigned to each lamp indicates the lamp's
position in the matrix. The number on the left indicates the column. The number on the right
indicates the row. Example - Lamp 23 means 2nd column, 3rd row.
This test checks each lamp circuit individually. Press the Up or Down button to cycle through the
lamps. Lamps light in a clock-wise or counter clock-wise direction starting from the bottom of the
playfield. Direction depends on which button, Up or Down, is pressed. For each name and
number that is shown in the display the corresponding lamp should light. Any other results
indicates the system has detected a problem.
T.14 Left Launcher Test
gun assembly.
Press the Enter button and the display shows the status of the switches. This status should
correspond to the position of the gun assembly. Press the Up or Down buttons to rotate the gun
assembly. Press the Enter button and the gun kicker should fire. Any other results indicates a
problem.
This test checks the switches, motor and the kicker on the left
T.15 Right Launcher Test
This test checks the switches, motor and the kicker on the right
gun assembly.
Press the Enter button and the display shows the status of the switches. This status should
correspond to the position of the gun assembly. Press the Up or Down buttons to rotate the gun
assembly. Press the Enter button and the gun kicker should fire. Any other results indicates a
problem.
T.16 Left Under Divertor
popper.
Press the Enter button and the left ball popper should kick a ball into the left gun assembly. At the
same time, the display should read, "Ball Should Go To Left Popper". If the ball is reloaded into
the popper, while still in Left Under Divertor test, it should kick out into the gun assembly again.
Any other result for this test indicates a problem .
This test checks the divertor that loads balls into the left ball
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