Page 33 - Rollergames

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1 066
2
064
3
062
4
Q60
5
058
6
056
7 054
8
052
YEL-BRN
YEL-RED
YEL-ORN
YEL-BLK
YEL-GRN
YEL-BLU
YEL-VIO
YEL-GRY
W
1J7-1
1J7-2
1J7-3
1J7-4
1J7-6
1J7-7
1J7-8
1J7-9
080 RED-
W
Track 8
S
Bad Attitude Top Standup
W
1 BRN
Track 13
3
Track 1
1J6-1
1
9
17
LOr Tgt 25 Team 1
33
41 Top Dr Tgt 49
57
081 RED-
I
K
Maniacs
Top Standup
A
2 BLK
Track 11
Track 10
2
Top DrTgt 50 Track 2
1J6-2
2
10
18 LOr Tgt 26 Team 2 34
42
58
082 RED-
A
Violators
Top Standup
R
3 ORN
L
Track 4
Track 6
Track 3
1J6-3
3
11
19 LOr Tgt 27 Team 3 35
1 43 Top Dr Tgt 51
59
083 RED-
L
Bonus
Track 9
T
Rockers
Jackpot
4 YEL
Team 4
Extra Ball
(Ramp
Track 5
1J6-5
4
2X 12
20 LOr Tgt 28
36
44 Entry)
52
60
084 RED-
I
Skate
E
Hot Flash
Special
®
Lock
5
GRN
Track 7
Again
LOr TgI
(Outlanes) 45
(Ramp
Track 14
1J6-6
5
13
21
29 TeamS 37
Entry)
53
61
085 RED-
A
Bonus
Left
BR Standup T-Birds
J
Million
6
BLU
(Ramp
Track 15
1J6-7
6
1X 14 Jetway 22
A
30 Team 6 38 (Top Lane) 46 Entry)
54
62
086 RED-
M
Bonus
Roller Motion BR Standup Williams
E
Magnet
®
7 VIO
(Ball
Bonus
Track 16
1J6-8
7
4X 15 Popper)
23
B
31 (Popper) 39 (Top Lane) 47
55
63
087 RED-
S
Track 12
Right
BR Standup Lites Jetway
T
Atomic Whip
8 GRY
Jetway
C
(Retum®
(Top Lane)
(Left
Track 17
1J6-9
8
16
24
32 Lanes) 2 40
48 Out lane) 56
64
'_
TEST/DIAGNOSTIC PROCEDURES
(Continued)
LAMP TESTS.
1. All Lamps.
(From Sound Test) To initiate the first Lamps Test, press ADVANCE. Observe that the upper displays show
the message, ALL LAM PS, and that the lower display shows 03 (All Lamps Test identifier) and that all feature
lamps (playfield and backbox) blink on and off. (Note, however, that the General Illumination lamps remain
lighted steadily.) To locate the wiring associated with a particular feature lamp, refer to the Lamp-Matrix
Table. CPU Board connections at jacks
1J6
(columns) and
1J7
(rows) are also listed in the table.
2.
Single Lamps.
From the All Lamps test, using AUTO-UP, press ADVANCE to initiate the Single Lamps Test. The upper
displays initially show the message, SINGLE LAMPS, and the lower display shows
04.
Then, the lower
display shows
04 01,
and the upper displays change to show lOW",the name of the lamp currently blinking.
Press the START button to proceed through an ascending series of designator numbers (01 through 64),
with the upper displays showing the individual lamp's name. (To proceed through a descending series of
lamp identifiers, use MANUAL-DOWN.) Press and hold the START button to proceed rapidly to the desired
lamp.
RoUerGames
Lamp-Matrix Table
BR = Bottom right; BL = Bottom Left
0
= Multiple Lamps
ROLlERGAMES 31