2. Use AUTO-UP. Observe that all displays begin a display cycle of all Os through all9s, one digit at a time.
Verify that the proper comma segments light during display of the odd-numbered digits. Next, a special "all
segments" character 'walks' from left to right across each player score display.
3. To halt the display cycle, use MANUAL-DOWN. Then, press ADVANCE to step through the sequential digit
display, digit by digit, and the subsequent "all segments" characters display test. Use AUTO-UP to resume
cycling, and to proceed to the next test.
-,
TEST/DIAGNOSTIC PROCEDURES
WILLIAMS ELECTRONICS GAMES also provides a series of diagnostic tests to aid the operator in determining
game condition (that is, whether the game's features and highlights are operating satisfactorily).
These tests
activate virtually all the electronic and electromechanical
devices comprising the game, so that the operator can
readily locate a malfunctioning device or simply verify that all devices are working properly. In order, these tests
deal with the music, the displays, the game sounds, the lamps, the solenoids, and the switches.
In addition to the diagnostic testing, a feature called the Auto Burn-in Mode is available. Activating this mode
enables the operator to observe the game while all of the diagnostic tests, except the switch tests, occur. This
can be very helpful in locating 'intermittent'
problems.
Activating either the entire test series or one of the individual tests requires use of the Game Adjustment!
Diagnostic switches. Open the coin door for access to these switches. To proceed to the Diagnostic Tests, the
operator must simply switch the game On, set the AUTO-UP/MANUAL- DOWN switch to MANUAL-DOWN, and
press the ADVANCE button.
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The System 11C game program greatly aids the operator and service personnel: At the beginning of
the Test/Diagnostic Procedures (and also at game Turn-On), the player score displays now Signal,
with a message ("Press ADVANCE for Report") that the game program has detected a problem that
affects game play. Messages for ROLLERGAMES include "Check Switch ##", "Pinball Missing",
etc. Refer to the text on Problem Analysis Messages at the end of the TesUDiagnostic Procedures
for more details concerning the messages' meaning. To proceed with the Test! Diagnostic Proce-
dures, use AUTO-UP, and press ADVANCE.
MUSIC TEST.
1. In the Music Test, observe that the upper displays show the message, MUSIC TEST. Switching to AUTO-
UP, observe that the message now reads MUSIC OFF, and that the lower display shows 00 00. Press the
Credit button to selectthe desired music selection: 01 through 07 (the selections repeat). Adjustthe volume
control for proper sound level for the game location.
2. Use the AUTO-UP position.
DISPLAY TEST.
1. To initiate the Display Test, press ADVANCE.
Observe that upper display briefly shows the message,
DISPLAY TEST, and that the lower display shows 01 (the Display Test identifier).
SOUND TEST.
1. (From Display Test) To initiate the Sound Test, press ADVANCE. Observe that the upper displays show
the message, SOUND TEST, and that the lower display shows 02 (the Sound Test identifier). The lower
display shows a series of test steps from 00 through 07. Verify that a different sound is heard each time the
number in the display changes.
.
2. To repeatedly pulse a single sound, use MANUAL-DOWN. Verify that one particular sound repeats. Press
ADVANCE to step to the next sound, which repeats until ADVANCE is pressed again. Use AUTO-UP to
resume cycling the sounds, and to proceed to the next test.
ROLLERGAMES 30