Page 23 - Rollergames

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GAME ADJUSTMENT PROCEDURE
(Continued)
46
MAGNET SPEECH
The operator can choose (via the START button) how the Flip - Don't Flip speech sounds occur during
the game. The choices are:
Normal -
The speech is heard each time the magnet is activated.
Less -
The speech is heard during Multi-8all™, and the first time the magnet is used by each player.
47 SPEECH USAGE
The operator can choose (via the START button) whether the speech "Kick Butt" occurs during game play.
The choices are:
Normal-
The "Kick Butt" speech occurs during the game.
Family -
The speech is NOT used.
48
WILLIAMS RESTART
The operator can choose (via the START button) the number of letters in the word WILLIAMS (on the
Speaker/Display Panel) that are lighted after the player fails in an attempt to score the Bonus associated
with lighting the word WILLIAMS. The range of settings is
Willia
(Liberal) to
W
(Conservative).
49
CUSTOM MESSAGE
The operator can choose (via the START button) whetherto display a message during the Attract Mode.
(When display of a message is selected, the operator can either utilize the message provided or change
the message.) Three choices are available:
1 - Display a message during the Attract Mode. The lower display shows this choice as
ON. The 3-line message provided is:
I WANT MY ROCK ... AND •.. ROLLERGAMES.
2 - Do NOT display a message during the Attract Mode. (Lower display shows OFF.)
3 - The lower display shows this choice as CHANGE. The operator can enter a special
("custom") message, as follows:
A. Press ADVANCE once. The operator can now enter as many as threE 16-character lines for
display during the Attract Mode.
B. Use the flipper button(s) to select each message character (alphabet, numbers, anD special
symbols are available). In case of error, enter a ''back arrow" (just before "space") to correct,
followed by correct character. For a period after any letter, use letters witH periods (following
the special symbols). The entire character set is the following:
ABCDEFGHIJKLMNOPORSTUVWXYZ0123456789<>?-/*'
A. B. C. D. E. F. G. H. I.
J.
K. L. M. N. O. P. O. R. S. T. U. V. W. X. Y. Z. _
C. Move to the next character via the Credit button. The game program does not allow entirely
blank lines to be displayed.
50
DISPLAY AU
01 - 04
The operator can choose (via the START button) how to display the coinage audit information, Au 01 -
04. No information is lost; it remains stored in the CPU memory. The information is now available for
readout via the player score displays. Three choices are available:
Yes - Both the audit text (slot identification) and the value is displayed.
Value _ Only the numerical value is displayed.
No - NO display occurs.
ROLLERGAM.ES 21
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