Page 22 - Rollergames

Basic HTML Version

ROLLERGAMES 20
GAME ADJUSTMENT PROCEDURE
(Continued)
39 JETWAY TEAMS
The operator can choose (via the START button) the operating conditions for the Jetway Teams feature:
Lighting all six teams lights the EXTRA BALL lamp of the Top Turnaround Lane. The choices are:
Easy -
Any lighted Teams remain in memory from ball to ball.
Medium -
All Teams are unlighted at each Ball Start.The award is more difficult to obtain.
Hard -
The award is more difficult to obtain than at the Medium setting.
40 SUDDN. DEATH TIME
The operator can choose (via the START button) the rate at which' the Sudden Death Timer operates
during "Sudden Death". This adjustment limits the number of ramp shots via the time limit. The choices
are:
Slow -
(Liberal) The timer operates slowly, permitting more ramp shot attempts.
Medium -
The countdown rate increases limiting the number of ramp shot attempts.
Fast
-
The rate increases above the Medium setting limiting the number of ramp shot attempts.
Extra Fast -
(Conservative) The timer operates at its highest rate, enabling the fewest ramp shots.
41 SPINNER TIMER
The operator can choose (via the START button) the TIme Period for the Spinner being lighted, spotting
another Jetway Team via a successful shot. The range of settings is
05
(Conservative) -
20
(Liberal)
seconds.
42 ROLR. MOTION FREE
The operator can choose (via the START button) the number of times the Ball Popper will score Roller
Motion, before it must be relighted via the top Standup Targets (1-2-3). The range of settings is
0
(Con-
servative) - 5 (Liberal).
43 WILLIAMS MEMORY
The operator can choose (via the START button) the operating conditions for the lighted W-I-L-L-I-A-M-
S lamps of the Speaker/Display Panel. The choices are:
Always -
(Liberal) Any lighted letters remain in memory from player to player, and from game to game.
Game -
(Conservative) Any lighted letters are turned off at Game Start, but remain in memory from
player to player.
Player -
(Very Conservative) The game retains any lighted letters for each player, with no carry-over.
44 CYCLE LOCKS
'.
The operator can choose (via the START button) whether the Upper Kickback kicks the balls in the Left
Wireform Loop Ramp at intervals during the game. The choices are:
Yes -
Balls ARE kicked during game play.
No -
Balls are NOT kicked.
45 CONTEST MODE
The operator can choose (via the START button) whether the game is set for contest or tournament play.
Contest games are identical from game to game. This has the effect of installing certain settings for some
of the Game Adjustments:
a) Ad 32 and Ad 34 have the 0 setting installed (disabling all automatic
percentaging); b) Ad 38 (Save Locks) has the No setting installed; c) Ap 43 has the Player setting
installed. Jackpot value is fixed at1 ,500,000. The choices are:
No -
The game is set for normal play.
Yes -
The game is set for use in a contest or tournament.