Page 21 - Rollergames

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ROLlERGAMES 19
GAME ADJUSTMENT PROCEDURE
(Continued)
31 KICKBACK SETTING
The operator can choose (via the START button) the operating conditions of the Left Outlane Kickback.
The choices are:
Easy -
The Kickback is ON at each Ball Start.
Medium -
The Kickback is ON at Game Start, and when lit, stays in memory from ball to ball.
Hard -
The Kickback is OFF at Game Start, but stays in memory from ball to ball.
Ex. Hard -
The Kickback is OFF at each Ball Start.
32 EXTRA BALL PERCENTAGE
The operator can specify (via the START button) the number of Extra Balls awarded per game, as
determined by the percentage setting selected. The range of this adjustment setting is 5 - 11
%
(Conser-
vative) through
40 - 50%
(Extremely Liberal), and Off.
33 PWR. PLAY EX. BALL
The operator can choose (via the START button) the number of Power Play Ramp shots required to light
the Extra Ball lamp at the Turn-around Lane. The range of this adjustment setting is 4
Ramps
(Liberal)
through
30 Ramps
(Conservative), and
Off.
34 SPECIAL PERCENT
The operator can choose (via the START button) the percentage limit forthe SPECIAL award. The range
of this adjustment setting is 1 - 11% (Conservative) through
20 - 30%
(Extremely Liberal), and
Off.
35 PWR. PLAY SPECIAL
The operator can choose (via the START button) the number of Power Play Ramp shots required to light
the SPECIAL lamps in the Left and Right Outlanes. The range of setting is
10 Ramps
(Liberal) through
50 Ramps
(Conservative). This adjustment can also be turned off, via a setting of
Off.
36 TOP DROP TIMER
The operator can specify (via the START button) the Time Period for initially resetting the Top Drop Target
Bank. This Adjustment controls how difficult it is to light the LOCK lamp. The range of this adjustment
setting is 5
seconds
(Conservative) through
20 seconds
(Liberal), during which the downed targets remain
down, until the specified Time Period elapses. This setting can also be
OFF
(Extremely Liberal).
37 DEEP FREEZE
The operator can choose (via the START button) the operating conditions of the Deep Freeze Magnet.
The choices are:
Easy -
The Deep Freeze Magnet is ON at each ball start.
Medium -
The Magnet is ON at Game Start, and when lit, stays in memory from ball to ball.
Hard -
The Magnet is OFF at Game Start, but stays in memory from ball to ball.
Ex. Hard -
The Magnet is OFF at each Ball Start.
38 SAVE LOCKS
The operator can specify (via the START button) whether any 'Locked' balls are held at the end of play
on each ball or each game. To hold 'Locked" balls overto the next ball (or game) enables obtaining Multi-
Ball™ play more easily for the next player. The choices are:
Yes
-
'Locked' balls ARE held over.
No
-
'Locked' balls are NOT held over.
Variable -
The game determines whether holding over 'Locked' balls isbest.