Page 25 - Police Force

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GAME ADJUSTMENT PROCEDURE
(Continued)
37 MUl TI·BAll Thl
The operator can choose (via the Credit butt.on) the difficulty for obtaining Multi-8alfTM play. The
choices are:
Easiest -
(Liberal) All locks are free.
Easy -
Before Multi-Ball, all locks are free. After first Mutti-Ball play, one crimi nal must be
jailed to allow ball lock to start.
Hard -
Before Multi-Ball, all locks are free. After first Multi-Ball play, one criminal must be
jailed to allow each ball to be rocked.
Hardest -
(Conservative) Before locking any ball, one criminal must be jailed .
38 SHOTS TO TAKE HI
The operator can choose (via the Credit button) how many consecutive Right Ramp shots are
required to obtain the "Take Highest Score" feature. This feature is made available on each
player's last ball. The range 01settings are 2 (Liberal) through 8 (Conservative) shots.
39
SHOTS TILL
1
MILL
The operator can choose (via the Credit button) how many co~secutive Right Ramp shots are
required to start the "UNLIMITED MILUOW feature. After awarding 1 Million points, the game
requires EIGHT shots to restart this feature. The range of settings are 2 (Liberal) through 8
(Conservative) shots.
40 EX. BALL MEMORY
The operator can choose (via the Credit button) whether the five Extra Ball lamps are carried
over for 'next-ball' play. The choices are:
Yes -
(Liberal) Lighted Extra Ball lamps are stored in memory.
No -
(Conservative) Any lighted Extra Ball lamps are turned 011at the end of each batl.
41 POLICE MEMORY
The operator can choose (via the Credit button) whether the lighted P-O-L-I-C-E lamps are
stored in memory for recall during 'next-ball' play. The choices are:
Yes -
(Liberal) Any lit P-O-L-J-C-E lamps are stored in memory for recall during the player's
next ball.
No -
(Conservative) Lamps are Off at the end of each ball.
42 IN JAIL MEMORY
The operator can choose (via the Credit button) whether 'jailed' (lamps lighted) criminals stay in
jail (are stored in memory) for 'next ball' play. NOTE: The setting affects the award 01 the
JACKPOT. The choices are:
Yes ~
(Liberal) Any lit criminal lamps are stored in memory for recall during player'S next ball.
No -
(Conservative) Lamps are Off at the start of each ball .
43 MEMORY UNTIL
?
X
The operator can choose (via the Credit button) when the Bonus Multiplier lamps are turned off.
NOTE: The setting affects the Special award. The range of this setting is
2X
(Conservative)
through 6X(Uberal).