Page 24 - Police Force

Basic HTML Version

Yes -
(Liberal) The Liberalizer feature becomes effective aller 8,000 games.
No -
(Conservative) The Liberalizerfeature is NOT available.
GAME ADJUSTMENT PROCEDURE
(Continued)
31
1/2
PRICE BUY IN
The operator can choose (via the Credit button) whether the player is allowed to 'buy-in'
subsequent games at
112
price. The number of games ollered at
1/2
price is determined by the
number of players in the previous game; that is, il the previous game had 3 players, 3 credits
can be purchased for
1/2
price. Note: This requires that the left coin slot is always the smallest
denomination of coin. When these conditions exist, the choices for Ad 31 are:
Yes -
The player has 10 seconds to 'buy in' the next game(s) at
1/2
the Original cost.
No -
The 'buy in' is NOT available.
32 PROGRESSIVE
I
NORMAL
1
CONTEST GAME
The operator can specify (via the Credit button) whether the progressive features of
POLICE
FORCE
are allowed to carry over to the next game.
When the game is sel for 'contest:
(tournament) play, single-player games are identical from game to game {no features carry
over}. This disables all automatic percentaging and fixes the JACKPOT value at its maximum.
The choices are:
Contest Game
-
The game is sel for use in a contest or tournament.
Progressive Game -
Progressive ("build-up") features of the game carry over to the next
FREE game only, and the JACKPOT increases normally.
Normal Game
-
No features carry over to the next game, and the JACKPOT increases
normally.
33 LIBERALIZER
The operator can choose (via the Credit bullon)whether the Hotsheet feature of the game
becomes more liberal after 8,000 games. The choices are:
34 JACKPOT LIT TIMER
The operator can choose (via the Credit button) the Time Limit for lighting the JACKPOT feature
lamp. The JACKPOT lamp is lighted (feature enabled) by jailing all four criminals; to.l&lJ.e.Glthe
JACKPOT requires a shot up the Right Ramp before the time limit elapses. The range of this
setting is 4
seconds
(Conservative) through 99
seconds
(Liberal).
35 BUILD JACKPOT
The operator can specify (via the Credit button) the Time Limit for increasing the JACKPOT
value. After the player spells G-U-N, the Jackpot value increases with each target hit during the
the specified time limit. The range of this setting is 4
seconds
(Conservative) through 99
seconds
(Liberal).
36 GAME OVER UNLOCK
The operator can choose (via the Credit button) whether the game saves any 'locked' balls at
game end (to make Multi-BallTM play easier during the next game). The choices are:
Yes -
(Conservalive)Do NOT save any locked balls at game end.
No -
(Liberal) Save all locked balls at game end for 'next-game' play.