Page 23 - Police Force

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GAME ADJUSTMENT PROCEDURE
(Continued)
24 Coinage Selections
The operator can specify (via the Credit button) any of the 23 Standard Settings for game pricing,
each of which exhibits a message identifying the country and the number of coins required and the
number of games that the coin requirement purchases.
Choosing a Standard Selling permits the
game to omit items Ad
25
through
30,
which are adjustments allowing for a special custom coinage
setting.
Following the last Standard Setting is a Custom Coinage Setting, which allows the operator to utilize
Ad
25
through 30 in establishing a special coinage setting.
A message, CUSTOM COINAGE,
indicates that the operator can enter the appropriate values into the Ad
25
through 30 adjustment
items.
The values for Ad
25
through
30
of each Standard Setting. as well as other possible values for the
Custom Coinage Setting are shown in the
Pricing
Table.
25
Left Chute Coin Units
The operator can specify (via the Credit button) the number
01
coin units purchased by a coin
passing through the left coin chute.
26
Center Chute
Coin
Units
The operator can specify (via the Credit button) the number of coin units purchased by a coin
passing through the center coin chute.
27
Right Chute
Co in
Units
The operator can specify (via the Credit button) the number of coin units purchased by a coin
passing through the right coin chute.
28 Units
Required for Credit
The operator can define (via the Credit button) the number of coin units required to obtain 1 Credit.
A coin unit counter in the game program totals the number of coin units purchased through all coin
chutes prior to each game. If the total of these coin units matches, or exceeds. the Units per Credit
value by a multiple (or more, coin units) of the specified Units per Credit value, the Credits display
shows the proper number of Credits. The coin unit counter retains any remaining coin units. until
the start of a game; then, the coin unit counter is cleared (its contents are zeroed).
29 Units Required
for
Bonus
The operator can specify (via the Credit button) that 1 additional Credit is to be indicated in the
Credits display, when a certain number of coin units are accumulated.
30 Minimum
Units
Required
for any
Credits Posted
The operator can spedfy that NO Credits are to be posted (indicated in the Credits display). until the
credit units counter reaches a particular value, by setting this value to 02 (or more). A setting of 01
allows the Credits display to show fractional coin units.
The System 11B game program defines the following 28 Adjustment Items as "game-specific"; that is,
they are unique for each game.
The Game Designer/Engineer/Programmer
learn members work
together to use these as controlling factors for game play.
By
varying the setting of these Adjustment
Items, it is possible to "fine-tune" a game to suit a particular location, enabling the owner/operator to reap
maximum earnings. while still providing the players with sufficient challenge to keep them playing .