Page 22 - Police Force

Basic HTML Version

22
Automatic High Score Reset
The operator can specify (via Credit button) that the game will provide an automatic reset of the
displayed "Highest Scores", and the number of games to be played before the resel occurs. (Audit
item
39 displays the games remaining before the reset) The values provided upon reset are those
selected by the operator in Ad 14 through 17, the Backup High Scores. The range of this setting is
Off
(to disable this adjust menl), and
250
to 24,
750
games (in increments of 250).
GAME ADJUSTMENT PROCEDURE
(Continued)
13 Highest
Scores
The operator can specify (via the Credit button) whether the game is to maintain
a
record of the four
highest scores achieved to date. The choices are:
Off -
NO high scores are recorded.
On • The four highest scores are stored in memory for use by Game Adjustment 22.
14
Backup
High
Score
1
The operator can set the Backup High Score value in the upper display (for Player 1), using the
Credit button. The game automatically restores this value, when the operator presses, and holds,
the HIGH SCORE RESET switch, or when an automatic High Score Reset event (Ad 22) occurs.
15 Backup High Score 2
This adjustment is similar to Ad 14, except that this applies to the Player 2 Score display. The
adjustment technique is idenUcallo Ad 14. It is also restored as described for Ad 14.
16
Backup High Score
3
This adjustment is similar to Ad 14, except that this applies to the Player
3
Score display.
The
adjustment technique is identical to Ad 14. It is also restored as described for Ad 14.
17
Backup High Score
4
This adjustment is similar to Ad 14, except that this applies to the Player 4 Score display. The
adjustment technique is identical to Ad 14. It is also restored as described for Ad 14.
18
Credits for Highest
Score
1
The operator can select the number of credits to be awarded, by using the Credit button, whenever
a player exceeds the previous Highest Score. The range of this setting is
00
through
10.
19
Credits for Highest
Score
2
This adjustment is similar to Ad 18, except that this applies to the player's exceeding the second
highest score. The Credit button adjustment technique is the same as for Ad 16. The range of this
setting is
00
through
03.
20
Credits for Highest
Score
3
This adjustment is similar 10 Ad 18, except that this applies to the player's exceeding the third
highest score. The Credit button adjustment technique is the same as for Ad 18. The range
of
this
setting is OOthrough
03.
21
Credits for Highest
Score
4
This adjustment is similar to Ad 18, except that this applies to the player's exceeding the fourth
highest score. The Credit button adjustment technique is the same as for Ad 18. The range of this
setting is OOthrough
03.
23
Free Play
The operator can select (via the Credit button) whether a player can operate the game without a
coin (free play) or with a coin. The choices are:
No •
A coin is necessary for game play.
Yes
Game play is free; no coin is required.