Page 21 - Police Force

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GAME ADJUSTMENT PROCEDURE
(Continued)
06 Replay Award
For either AUTO REPLAY or FIXED REPLAY
(Ad 01),
the operator can select the form 01the award
automatically provided when
the
player exceeds
any
Replay Level (Automatic or Fixed).
The
choices are:
Credit
-
Reaching each replay level obtains a credit (free game).
Ball
-
Reaching each replay level obtains an extra ball.
Audit
-
Reaching each replay level obtains nothing to the player;
it
does increase the entry
value of the Audit Item(s) maintaining a tally of these awards (Au
08,
and Au
20
through
23,
as applicable).
07 Special
Award
The operator can select the form of the award automatically provided when the player scores a
Special. The choices are:
Credit
Ball
Score
- Scoring each Special, when lit, obtains a credit (free game).
- Scoring each Special, when lit, obtains an extra ball.
- Scoring each Special, when iiI, obtains a score advance
01100,000
points
to
the
player.
06
Match Award
The operator can select (via the Credit button) the desired percentage for the Match action
occur ing at the completion of each game. The choices are:
1%-50% -
1%
is 'hard';
50%
is 'extremely easy'. During Match action, the game selects
a
random two-digit number at end of game and compares each player's score for an
identical two digits in the rightmost two posltions. A matching of the two digits
results in the award of a credit.
Off
-
The MATCH display does not operate at completion of the game; no award is given.
09 Balls
I
Game
The operator can define a "game" by specifying the number of balls to be played. The range of this
setting is
1
through
9.
10
Tilt Warning
The operator can specify the number
of
total actuations of the plumb bob mechanism that can occur
before the game Is "tilted". The range of this setting is 1through 5.
11
Extra Ball /Ball In Play
The operator can choose (via the Credit button) the number of Extra 8a1ls to be awarded to a player.
The range of this setting is:
00
.
NO
extra ball play; displays a message,
NO
EX. 8ALL.
1-9 E. B.lBafl
-
1
through
9
Extra Balls per ball
(i.e.,
all balls including Extra Balls) are
awarded.
1-9 E. 8./B./. P. -
1 through 9 Extra Balls
per
Bailin Play (B. I. P.) (i.e., all balls NOT including
Extra Balls) are awarded.
1-9 E. 8./Game -
1
through
9
Extra Balls per game.
12
Maximum Credits
The operator can specify the maximum number of credits the game can accumulate, either through
game
play
awards or coin purchases. The range of settings Is 5through
10.
Reaching the specified
setting prevents the award of any credits.