Page 4 - Four Million B.C.

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4.
REGULAR BALL TO BALL SEQUENCE OF OPERATION:
lA. When "1st ball" is played, the "ball index relay" will
be energized by the "10 point", "lOa point" or "1000
point" score relay and it stays energized thru its own
hold in switch, (normally closed) "player reset relay"
switch and (normally closed) "player up unit" end of
stroke switch.
lB. If ball in play goes into "volcano hole" or "tar pit
alley", another ball is released to shooter alley and the
"same" player" continues playingo (Note: 2nd captive ball
will release final ball to shooter alley). If ball in
play goes into outhole, it will energize the "outhole
relay" thru (normally closed) #1 score motor switch, and
it stays energized thru its own hold-in switch and
(normally closed) #10 score motor switch
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The outhole relay operates score motor and thru (normally
open) #4 score motor switch will energize the "outhole
kicker solenoid" and it will kick the ball from outhole
into ball trough
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ID. When more than one ball is active on playfield, the last
ball in motion becomes the "ball in play". If it goes
into the "volcano 'hole" or "tar pit alley": another ball
is released to shooter alley and "same player" continues
playing. If it goes into outhole, the outhole relay is
energized, which in series with "ball trough switches"
and/or "tar pit relay switches" and/or "volcano hole relay
switches", will energize the "3rd ball relay" and it stays
energized thru its own hold-in switch and (normally closed)
#6 score motor switch. When the outhole relay is de-
energized, the "ball release relay" will be energized
thru the same series of ball trough switches, tar pit
relay switches, volcano hole relay switches that energized
the 3rd ball relay, and it stays energized thru its own
hold~in switch and (normally closed) #6 score motor switch.
In normal ball to ball play (depending on "single or
"multiple" players) the combination of 3rd ball relay and
ball release relay switches will either advance the "ball
count unit" and reset the "player up unit" or advance the
"player up unit", thru (normally open) #3 and/or #4 score
motor switches and "player reset relay"o
IE. When the last eligible player's final ball returns to out-
hole, the final advance of ball count unit will in turn
energize the "game over interlock relay trip coil" and the
game is completed.
Note: Normal ball to ball sequence of operation is interrupted when
a "tilt" occurs. A "tilt relay switch" will bypass the 3rd ball
relay and ball index relay switches to advance the ball count unit
and reset the player up unit or advance the player up unit. When
tilt occurs, any captive ball in tar pit or volcpno hole remains
captive
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