Page 3 - Four Million B.C.

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3.
2A. Coin relay, when energized by any of the ways described
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(in sections lA thru lD) will stay energized thru its own
.hold-in switch and (normally closed) #8 score motor switch.
2B. Coin relay will energize the "lock relay" which stays en-
ergized thru its own hold-in switch and cabinet kick-off
switch.
2Co Coin relay will energize the "reset relay" thru game over
relay switch or ball count unit switch, operate the "score
motor" and then thru (normally open) #2 and #11 score motor
switches, energize the "#1 and #2 score reset relays". The
reset relay will continue to operate score motor and en-
ergize the "open flippers coil", if flippers were closedo
Both the reset and score reset relays will stay energized
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thru (normally closed) #8 score motor switch, or until all
"score counter units" are reset to "zero position".
2D. Coin relay, thru (normally open) #3 score motor switch will
advance the "total play meter", and thru reset relay will
reset the "coin unit", "ball count unit" and "player up
unit". Coin relay will also reset the "credit unit" (1 step)
when energized by credit button. Ball count unit "zero
switch", thru (normally open) #10 score motor switch will
energize the "game over relay latch coil" as score motor
start cycle ends.
3A. BaIlon out hole switch will energize the "out hole relay"
thru (normally closed side) #1 score motor switch and it
will stay energized thru its own hold-in switch and
(normally closed) #10 score motor switcho
3B
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Out hole relay will operate the "score motor" and then en-
ergize the "out hole kicker" solenoid thru (normally open)
#4 score motor switch. All three balls will be kicked into
ball trough, one at a timeo When all three balls have been
kicked into ball trough, one ball will be released to shooter
alley and game is conditioned for 1st player to begin play.
Note: If 2 balls are released, operate exit tar pit roll-over,
(tar pit relay should latch) check adjustment of volcano hole
switch and adjustment of ball trough switcheso There should be
only three balls (total) on playfield
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shooter alley and ball
trough
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3C. To condition game for "2nd player", inserting coin (s) or use of
credit button now (before 1st ball is played) will energize the
"coin relay" again. This time, coin relay will not energize the
"reset relay". It will operate the "score motor", advance "total
play meter", subtract a credit from "credit unit", (if credit
button was used) and advance the "coin unit" thru (normally open)
#3 score motor switch. Game is now conditioned for "2 players".
Repeating this sequence will condition game for "3rd player" and
"4th player"o