A.2 08 Memory Extra Ball
This controls what lamps will be turned off at the start of a ball for the extra ball lamps on the
out lane and return lanes.
Settings:
NO
=
All lamps are turned off at ball start.
YES = Lamps remain on at the start of a ball.
FORGET 1 = Turn 1 lamp off at the start of a ball.
FORGET 2
=
Turn 2 lamps off at the start of a ball.
FORGET 3
=
Turn 3 lamps off at the start of a ball.
A.2 09 Memory W-H-O Timer
This controls which W-H-O timer (next 4 adjustments) to use at the start of a ball.
Settings:
NO = Use the "1st W-H-O Timer" at the start of a ball.
YES
=
Continue using the current W-H-O timer.
A.2 10 1st W-H-O Timer
A.2 11 2nd W-H-O Timer
A.2 12 3rd W-H-O Timer
A.2 13 Last W-H-O Timer
This controls how fast the W-H-O timed sequence shots time down. The 1st W-H-O timer is for
the 1st completion of W-H-O, etc.
Setting
2-50 seconds.
A.2 14 Easy Locks for ...
This controls how hard the locks are for jackpot, located on the "Time Expander" mini-playfield.
Hard locks first require hitting the middle mini-playfield "Lite Lock" target before locks are lit.
Setting
Jackpot 0 - Start the locks hard for the 1st Jackpot.
Jackpot 1-50 - Start easy for these Jackpots.
A.2 15 Easy 3x5 for ...
This controls how hard it is to complete the 3x5 "Time Expander" mini-playfield lamps. An easy
setting will spot 2 lamps on the 3x5 matrix for every 1 target hit.
Setting
Jackpot 0 - Start the 3x5 hard for the 1st Jackpot.
Jackpot 1-50 - Start the 3x5 easy for these Jackpots.
A.2 16 3 Ball JackpotlDavros
A.2 17 2 Ball JackpotlDavros
This controls how many Jackpots are required before reaching the Davros Jackpot (a super
jackpot).
We recommend that 2 Ball Jackpots be higher than 3 Ball Jackpots, because
obtaining a 2 Ball Jackpot is easier than a 3 Ball Jackpot. Also, during the game, if a player gets
closer to the Davros Jackpot during 2 Ball Multiball, the 3 Ball Jackpot will be the same as a 2 Ball
Jackpot.
Setting
o
to 12 - Number of jackpot awards before reaching the Davros Jackpot.
DOCTOR WHO 1-35