A.2 18 Rematch 1st Ball
A.2 19 Rematch 2nd Ball
After multiball, and if the player has NOT obtained a jackpot, the player is allowed to lock 1 or 2
balls for Instant Multiball again. These are the times allowed to re-Iock a ball.
Setting:
1-50 Seconds.
A.2 20 Rematch Target Add
During the allowed time for instant multiball (see above), the "Time Expanders" mini-playfield
center target will add this amount of time to the current time left.
Setting:
OFF = Do not effect instant multiball timers.
1-50 Seconds = Add this amount of time to the timers.
A.2 21 Game Over Unlock
This controls if the next player can have balls left in the locks. A player must still Hearn" their
locks by hitting the "Time Expanders" mini-playfield middle target.
Setting:
NO
=
Keep the balls locked between games.
YES = Unlock any locked balls at game over.
A.2 22 R.E.P.A.I.R 1 Lamp
A.2 23 R.E.P.A.I.R 2 Lamps
A.2 24 R.E.P.A.I.R 3 Lamps
A.2 25 R.E.P.A.I.R 4 Lamps
A.2 26 R.E.P.A.I.R 5 Lamps
A.2 27 R.E.P.A.I.R All Lamps
This is the amount of time that the R.E.P.A.I.R lamps remain on per number of lamps lit, then
the entire string of lamps is turned off. When all lamps are on, unlimited million (from hitting any
target) is awarded. We recommend that the times should be the same or higher than the next
adjustment.
Settings:
1-50 Seconds.
A.2 28 TransmatiDoctor Memory
This controls the "AWARD TRANSMAT" lamp at the start of a ball. It effects how many additional
Doctors can be added to the play of a game.
Setting:
YES
=
Lamp remains in its current state.
NO = Lamp is turned off at the start of a ball.
A.2 29 Transmat Spot Doctor
This controls the threshold score needed to add another doctor to the playfield by the
"AWARD TRANSMAT" target.
Setting:
o
=
Add another doctor after 1st hit of jet bumpers.
50,000 to 2 million
=
Threshold score to reach before adding another
doctor.
DOCTOR WHO 1-36