GAME ADJUSTMENT PROCEDURE
Adjustment
Items 01 through 70
The coin door must be open to access the Game AdjustmenVDiagnostic switches. All readings and
adjustments require operation of these coin door switches. Some adjustments utilize the Credit but-
ton; some also use the flipper bu1ton(s). Additional text describing the game adjustment items follows
this procedure.
1.
Use AUTO-UP and press ADVANCE. The Id
00
display initially appears. Press ADVANCE
until the player 3 display indicates Ad 01_ (The player 1 and 2 score displays indicate AUTO
REPLAY.) If the factory setting has not been changed, the player
4
display shows
10%,
indi-
cating a 10%replay percentage. (The game program adjusts itself automatically, as discussed
in the following text concerning the 'details' about Adjustment Item
01.)
2. To reach a higher item number (in the player 3 display), use AUTO-UP and press ADVANCE.
To return
to
a previous item number, use MANUAL-DOWN and press ADVANCE.
3.
With the desired item number (refer to the
BIG GUNS
Game Adjustment Table) showing
in the player
3
display, increase the value (or select another option) shown in the player
4
display by using AUTO-UP and pressing the Credit button. Repeat this step for each item,
until all changes
to
the factory settings for Game Adjustments have been made.
(The same procedure can be used for Audit Items. To zero Au 01 ·04 (concerning the coin
chutes and the total coins), the operator can proceed to item
68,
Clear Coins, and press the
Credit button to obtain the YES option. The operator then presses the ADVANCE button and
notes the "COINS CLEARED" display, which verifies that the entry values for items
01
through
04
of the Audit Items are now reset to zero.)
For example, the operator may desire to change the degree of game play difficulty from the
Factory Setting (equivalent to the Install Medium [Ad
64]
difficulty, along with a number of
other automatically installed settings, as shown in the right column of the Game Adjust-
ment Table) to another difficulty more suitable for the players at
a
particular game site. Four
other 'automatic' play difficulty settings
(Ad 62 -
Ad
66)
are available, each of which, if selected,
installs all the adjustments listed for that item in the following 'details' text.
4.
To proceed rapidly through the entire adjustments series, press
and hold
ADVANCE, until
Ad 70 shows in the player 3 display. From item 70, you can: (A) return to the Game-Qver
~;
or (8) restore factory settings and zero audit (bookkeeping) totals. Perform either of
the following, as desired:
A. To reach Game-Oyer Mode, use AUTO-UP and press ADVANCE once.
BIG GUNS
now
goes to the Game-Qver Mode.
B. To restore factory settings, zero all audit (bookkeeping) totals,
and
return to Game-Over
MQ.d.e.,
use AUTO-UP or MANUAL-DOWN to display item 70 in the player 3 display. Press
the Credit button to display the YES option in the player 4 display. Using AUTO-UP, press
ADVANCE once.
BIG GUNS
now zeroes ALL audit totals and changes ALL 'game
adjustments back to those originally selected as Factory Settings. It then shows the
operator a message ("FACTORY SETIING") that this has occurred. (A problem in the
Memory Protection circuit or closing the coin door will cause the message "ADJUST
FAILURE" to' appear.) Press ADVANCE once more to return to the Game-Over Mode.
Details of Adjustment Items 01 through 70
01 Auto Replay (or Fixed Replay)
Of the two options, AUTO REPLAY is the Factory Setting. The percentage of replays automat-
ically awarded has a FactorySetting of
10%
(German games have a Factory Setting of 15%).
BIGGUNS 10