BIG GUNS
GAME STATUS DISPLAYS (Continued)
Identification
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(Continued)
Pressing ADVANCE once more causes the ld 01 display to appear. This display describes which of
the "Install" options is currently in effect. For example, if the YES option of the INSTALL FACTORY
Adjustment Item (Ad 70) was last selected,
FACTORY SETTING
appears on the Player Score displays.
Changing the setting of any other game adjustment item, after selecting the YES option for Ad 70
causes the display to change to
FACTORY ALTERED.
Similarly, if the operator selects the YES op-
tion for INSTALL HARD (Ad 65), the display indicates
HARD SETTING.
Changing a game adjustment
item later then causes the display to show
HARD AL TERED.
Audit
Information--Au
While the AUTO-UP switch remains in the Up position, the operator can press the ADVANCE switch
once, briefly, to begin the backbox displays of Audit (sometimes called "bookkeeping") Information.
Forty-four audit entries are now available. Calculation of the various factors is no longer necessary be-
cause the
BIG GUNS'
System-11A game program now performs all the computations.
This infor-
mation is intended to aid the owner/operator in evaluating how the game is performing in each loca-
tion,
by
providing knowledge about which game features are receiving the most play. With this infor-
mation, the owner/operator can determine whether adjusting the game features
10
other settings will
contribute to increased game earnings.
The operator can press the ADVANCE button once to view each Audit Information display item. To
proceed more rapidly through this information, the operator only has to press
and hold
the ADVANCE
button. If a desired item is passed, the operator can use the MANUAL-DOWN switch position with the
ADVANCE button to back up 10 the desired item.
The
BIG GUNS
Audit Table lists the 44 items of the Audit Information portion of the
BIG GUNS
Game Status Displays. Presentation of this Audit Information again utilizes the player score displays;
however, the player 1 and 2 displays are combined as a descriptive phrase. The light type below the
table's column headings names the respective backbox displays where the information appears.
Because the player 4 display contains information which depends on game play, only a few example
entries are shown in the table. The Player 3 display shows Au for all 44 audit items, so its entry is
omitted from the tabular listing. Detection of erroneous data affecting any of the counters used in
these audit items causes the message, ERROR, to be displayed in the player 3 display, during display
01 any audit item associated with that particular counter. (The program does not analyze the cause of
the error; h merely alerts the operator of the error's existence by the message.)
BIG GUNS 6