Page 17 - Atlantis

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BONUS GAME. At the end of the game, the game com-
puter reads the Hiscore Award register. According to the
setting of this register, free games may be awarded. Free
games result when a playet beats the score (or the score
exceeds) 10 million .
TILT. Tilting the game results in loss of the ball in play.
Bonus points are not awarded, the flippers go dead, and none
of the playfield switches score. The purpose of the tilt
penalty is to prolong gameplay. Game action returns to
normal after the kicker serves the ball. Then the Multi-Ball™
kicker kicks the ball to the shooter lane. At this point, a new
turn commences.
SELECT INITIALS FEATURE
The player can use the right flipper button to
advance through displayed letters. Or he can use the left
flipper button to back up through displayed letters. A player
enters each of his three letters by pressing the CREDIT
button. The player is given a certain period of time to enter a
letter. Otherwise the game enters the default letter "A."
During Attract Mode, initials and scores appear on the
display. To view these, press the credit button.
GAME RULES
i
• Making A and B increases saucer values and lights EXTRA
BALL.
• Completing each numbered sequence eams a Ball Lock in
Submarine.
• Multi-Ball™ action starts when three balls are locked in
Submarine by same player.
• Completing all nine bullseye targets during Multi-Ball™
lights OUTLANE SPECIAL.
• JACKPOT lights during Multi-Ball™.
• Completing drop targets awards and advances lit values .
• Return lanes light spinner and left loop. Left loop spots one
diver for lock when flashing.
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