Page 18 - Atlantis

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GAME FEATURES
DIVER SEQUENCE FEATURE
ATLANTIS consists of three, three-bank bullseye targets.
Targets on each bank are numbered "1", "2" , and "3."
The player is to first complete all targets numbered "1"
to qualify for LOCK 1. After completing all number one
targets, he can either load a ball in the Submarine or com-
plete targets numbered "2" and "3" thereafter.
a
A turn is one ball of the game, played by one individual.
Each player must earn his own sequence of targets. All
incomplete sequences will reset at the end of a turn.
..
The points awarded are ...
• 10,000 and ADVANCE BONUS for earning a flashing target.
• 3,000 for a non-flashing target.
SUBMARINE MULTI-BALL™ FEATURE
Locking three balls inside the Submarine by the same
player enables Multi- Ball™ action. The Submarine will
eject the balls onto the playfield one at a time as each one
drops into the Submarine platform.
Each player must lock three balls on his own for Multi-
Ball™.
JACKPOT will light up when Multi-Ball™ begins and stay
lit until only one ball remains in play. At this time the
Jackpot timer commences. The player then still has an
allotted amount of time to try and collect the Jackpot.
LOOP FEATURE
Each loop shot raises the drain plug. Making this shot
while the timer-controlled "50K" arrow is lit awards the
following:
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