Page 18 - Rollergames

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GAME ADJUSTMENT PROCEDURE (Continued)
06 Replay Award
For either AUTO REPLAY or FIXED REPLAY (Ad
01),
the operator can select the form of the award
automatically provided when the player exceeds any Replay Level (Automatic or Fixed). The choices are:
Credit -
Ball
Audit
Reaching each replay level obtains a credit (free game).
Reaching each replay level obtains an extra ball.
Reaching each replay level obtains nothing to the player; it does increase the entry value of
the Audit Item(s) maintaining a tally of these awards (Au 08, and Au 20 through 23, as
applicable).
07 Special Award
The operator can select the form of the award automatically provided when the player scores a Special.
The choices are:
Credit -
Ball
Score -
Scoring each Special, when lit, obtains a credit (free game).
Scoring each Special, when lit, obtains an extra ball.
Scoring each Special, when lit, obtains a score advance of
100,000
points to the player.
08 Match Award
The operator can select (via the START button) the desired percentage for the Match action occurring at
the completion of each game. The choices are:
1%-50% - 1%
is 'hard';
50%
is 'extremely easy'. During Match action, the game selects a random
two-digit number at end of game and compares each player's score for an identical two digits
in the rightmost two positlons, A matching of the two digits results in the award of a credit.
Off
- The MATCH display does not operate at completion of the game; no award is given.
09
Balls
I
Game
The operator can define a "game" by specifying the number of balls to be played. The range of this setting
is
1
through
9.
10
Tilt Warning
The operator can specify the number of total actuations ofthe plumb bob mechanism that can occur before
the game is ''tilted''. The range of this setting is
1
through
5.
11
Maximum Extra Ball
The operator can choose (via the START button) the number of Extra Balls to be awarded to a player. The
range of this setting is:
00
- NO extra ball play; displays a message, NO EX. BALL.
1 -9
Extra Balls -
1
through
9
Extra Balls per ball.
12
Maximum Credits
The operator can specify the maximum number of credits the game can accumulate, either through game
play awards or coin purchases. The range of settings is
5
through
10.
Reaching the specified setting
prevents the award of any credits.
13
Highest Scores
The operator can specify (via the START button) whether the game is to maintain a record of the four
highest scores achieved to date. The choices are:
Off - NO high scores are recorded.
On - The four highest scores are stored in memory for use by Game Adjustment 22.
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