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A.2 19 Free Ride Time
Any ball that has not been in play for this many seconds will be returned to the player for another
tum.
A.2 20 Drop Target Difficulty
This determines the amount of time the player has to complete the drop target bank after hitting
the 1st target.
A.2 21 Attract Mode Sound
This may be used to disable the sound generated by hitting the Magna-goal save, buy-in or
flipper buttons in attract mode.
A.2 22 Attract Mode Music
This allows the game to play music in the attract mode. It will playa short music sequence every
five to seven minutes, for about 30 minutes after a game has been played.
A.2 23 Chest Extra Ball Spots
This determines the number of lamps lit for each hit on the chest while the visor is down.
Completing the chest while the visor is down lights extra ball.
A.2 24 Free Saucer Lamps
This is the number of Game Saucer lamps that are lit at the start of the game.
A.2 25 Mega Visor Difficulty
This determines the number of Multiball™ Jack-Sots that are required to reach Mega Visor.
A.2 26 Keno Saucer Light
This determines whether the Keno Arrow may re-light the game saucer.
A.2 27 Card Displays
Set this adjustment to ·OFF" to prevent the display of cards in the dot-matrix display.
A.2 28 Disable Visor
This may be used to disable the visor mechanism while waiting for it to be serviced.
A.2 29 Disable Ramp
This may be used to disable the up/down ramp mechanism while waiting for it to be serviced.
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