A.1
A.1
A.1
A.l
A.l
A.1 20
A.1 21
A.1
22
A.1 23
15
Special Award
The operator can choose the award automatically provided when the player
scores a special. The choices are:
Credit -
Ticket -
Ball
Points -
Scoring a Special awards a Credit.
Scoring a Special awards a Ticket.
Scoring a Special awards an Extra Ball.
SCOring a Special awards 1 Million points.
16
Match Award
The operator can choose the award automatically provided when the players
wins a match. The choices are:
Credit -
Ticket -
Winning a Match awards a Credit.
Winning a Match awards a Ticket.
17 Extra Ball Ticket
The operator can choose whether a Ticket is awarded when the player earns an
Extra Ball. The choices are:
Yes
No
The player Is awarded a Ticket in addition to an Extra Ball.
The player is not awarded a Ticket.
18
Maximum Ticket/Player
The operator can choose the amount of Tickets each player can earn. The range
of this setting is 00 to 100.
19
Match Feature
The operator can choose the desired percentage for the Match Feature occurtng
at the end of the game. The range of this setting is:
OfT
1 -5a>A> -
Match Feature is not available.
1% is 'hard'; 50% is 'extremely easy'. During the Match Feature
the game selects a random two-digit number at the end of the
game and compares each players score for an identical two digits
in the rightmost two posttlons.
A matching of these two digit
results in an award of a Credit or a Ticket.
Custom Message
The operator chooses if a message is displayed during the Attract Mode.
The choices are:
On
OfT
A message is displayed
A message is not displayed.
Language
The operator chooses what language the game uses. The choices are English.
French, or German.
Clock Style
The operator chooses what style of clock the game uses. The choices are
A.M./P .M. or 24 Hours.
Date Style
The operator chooses what style of date the game uses. The choices are.
Month/Date/Year.
or Date/Month/Year.
Hurricane 1-27