Page 17 - Firepower II

Basic HTML Version

Switch
No. Function
(Score)
1 Plumb Tilt
-.._
2 Ball Roll Tilt
(401
\ 0
3 Credit Button
3~O
n
F
4 Right Coin
u
3U5
Oij~O~7
5 Center Coin
6 Left Coin
20
24
U
7 Slam Tilt
8 High Score Reset
9 Outhole
10 Right Ball Ramp
11 Left Ball Ramp
12 Ball Shooter Trough
@
13 Lane Change
14 Ramp in Roll Under
15 Ramp out Roll Under
16 Center Left Standup
(100)
17 Standup
(100)
18 Spinner
(100/1000)
19 Orbit In Roll Under
20 Upper Left Standup
(50)
"'*"'"
,.'et
U1i8i1
22 Upper Right Standup
(50)
31
23 Eject Hole
(5000/Lit Value)
32
24 Release Target
(1000)
25 "F" Target
(1000)
33
26 "I" Target
(1000)
0
27 "R" Target
(1000)
;]
28 "E" Target
(1000)
29 ·P" Target
(1000)
30 "0" Target
(1000)
-
31 "W" Target
(1000)
32 "E" Target
(1000)
33 "R" Target
(1000)
34 "A" Rollover
(1000)
35 "B" Rollover
(1000)
36 "C" Rollover
(1000)
37
"0"
Rollover
(1000)
38 Left Outlane
(10,000)
39 Right Outlane
(10,000)
~
\!:I
40 Orbit Out Gate.
41 Lower Left Jet Bumper
(100/1000)
s-:
42 Upper Right Jet Bumper
(100/1000)
43 Upper Left Jet Bumper
(100/1000)
44 Lower Right Jet Bumper
(100/1000)
45 Left Flipper Return Lane
(1000)
46 Right Flipper Return Lane
(1000)
47 Left Kicker
(10)
48 Right Kicker
(10)
49 Playfleld Tilt
50 Not Used
51 Not Used
52 Not Used
Figure
4.
Switch Locations
53 Not Used
54 Not Used
55 Not Used
56 Not Used
57 Not Used
58 Not Used
59 Not Used
60 Not Used
61 Not Used
62 Not Used
63 Not Used
64 Not Used
NOTE:Second value scored when lit
21