Page 5 - Fireball

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5.
#926 - "FlRE BALL"
FEATURE OPERATION AND SCORING
Top Ramp Skill Shot Feature:
This feature provides premium scoring for a "ball shooter skill
shot" • For maximum scoring, the ball should be shot hard enough
so ball will roll back over the three top ro11-overs to score
3000. If shot too hard, the ball will go over the ramp with
no skill shot scoring: if shot too easy, the ball will either go
over the single roll-over to score 100 or may rollout at bottom
of ramp with no skill shot scoring. When the ball goes over the
three roll-overs, the first roll-over will lite the two top
thumper-bumpers to score 100 instead of 10 when hit. The thumper-
bumpers remain lit until ball goes into the outhole.
Wot!h Hole (Captive Ball) Feature:
When a ball goes into Wotan hole, another ball is released from
ball trough to shooter alley and the same player "continues'to
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..
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play. The ball in Wotan hole remains captive until the Wotan
mushroom~bumper is hit, or until target in left lane is hit by
permanent captive ball. When ball is released from Wotan hole,
the ball will score 100 or 1000 for each roll-over and if gate
at bottom of alley is open'the ball is returned to the shooter
alley the gate close. and the same player-continues playing.
If the gate is closed the ball is returned to playing area of
playfield.
Odin Hole {Captive Ball) Feature:
When a ball goes into the Odin hole, another ball is released
to the shooter alley and the same player continues to play.
The ball in the Odin hole remains captive until the Odin mushroom
bumper is hit, or until target in left lane is hit by permanent
captive ball. The ball in the Odin hole will operate the flashing
lites motor unit which flashes the Odin hole score lites. When
the captive ball is released, the flashing lites motor unit will
stop and the game will score the lighted score.
Left Lane (Permanent Captive Ball) Feature:
The ball in the left lane is activated when hit by another ball.
The lower roll-over scores 100 and the upper roll-over scores
1000. The target at top releases both captive balls in wotan
and/or Odin holes and opens gate at bottom of right alley. The
gate remains open until ball goes thru the gate or in the outhole.
Flipper-Zipper Feature:
The flippers close when the close flipper mushroom-bumper is hit.
The flippers open when the Wotan or Odin mushroom-bumper is hit,
or at the start of a game, when game is tilted and at the end of
the ball in play. When flippers are closed, they obstruct the
baIlor balls from going out-of-play into the outhole.