3.
2A. The coin relay, when energized by any of the ways described,
(in sections lA thru 10) will stay energized thru its own
hold-in switch and (normally closed) #8 score motor switch.
2B. The coin relay will energize the nlock relay" which stays en-
ergized thru its own hold-in switch and cabinet kick-off
switch.
2C. The coin relay will energize the nreset relay" thru a game
over relay switch and energize the "score motorn, then thru
(normally open) *2 and #11 score motor switches, pulse the
"#1 and #2 score reset relays", and thru (normally open)
#4 score motor switch will latch the game over relay. The
reset relay when energized will continue to operate the score
.mot.or ,
The reset relay will stay energized thru (normally
..closed) #8 score motor switch, and/or until all "score counter
units" are reset to "zero position".
2Do The coin relay, thru (normally open) #3 score motor switch
will advance the "total play meter", and thru reset relay will
reset the "cbin unit", I'ballcount unit" and "player up unit".
The coin relay will also reset the ncredit unit" (1 step)
,when energized by credit button.·
:
3A. A ball on the out hole switch will energize the "out hole
relay", thru (normally closed) #1 score motor switch and
it will stay energized thru its own hold-in switch and
(normally closed) #10 score motor switch.
3Bo The out hole relay will operate the "score motor" and then
energize the "out hole kicker" solenoid thru (normally open)
#4 score motor switch. All three balls will be kicked into
the ball trough, one at a time. When all three balls have
been kicked into the ball trough, one ball will be released
to shooter alley and game is ready for 1st player to begin
play.
3C
o
To condition game for "2nd player", inserting coin (s) or
use of credit button now (before 1st ball is played) will
energize the "coin relay" again. This time, coin relay will
not energize the "reset relay". It will operate the "score
motor", advance "total play meter", subtract a credit from
"credit unit", (if credit button was used) and advance
the "coin unit" thru (normally open) #3 score motor switch.
Game is now set for "2 players". Repeating this sequence
will condition game for "3rd player" and "4th player".