Page 44 - Demolition Man

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A.4 H.S.T.D. Adjustments
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Highest
Scores
The game maintains a record of the four highest scores achieved to date.
OFF
No high scores are recorded, or displayed.
ON
The four highest scores are stored in memory and displayed in the Attract
Mode.
H.S.T.D. Award
The award given for achieving the High Score To Date, or the Champion H.S.T.D.: Credit
or
a
TICket.
Champion H.S.T.D.
The "Highest" High Score can be displayed in the Attract Mode. This score is not cleared
when "High Score Reset Every" occurs.
ON
The "Highest" High Score is retained in memory and displayed.
OFF
The "Highest" High Score is not retained.
Champion Credits
The number of credits or tickets awarded for a Grand Champion Score.
Range: 00 to 10.
H.S.T.D. 1 Credits
H.S.T.D. 2 Credits
H.S.T.D. 3 Credits
H.S.T.D. 4 Credits
The number of credits or tickets awarded whenever a player exceeds the 1st, 2nd, 3rd, or
4th highest score.
Range: 00 to 10.
High Score Reset Every
The number of games to be played before an automatic reset of the displayed "Highest
Score" occurs. The values provided upon reset are those selected by the operator in the
Back-up High Scores.
Range: OFF (disabled); 250 to 20,000.
Backup Champion
The Back-up Grand Champion Score.
Range: 00 to 999,000,000.
Backup H.S.T.D. 1
Backup H.S.T.D. 2
Backup H.S.T.D. 3
Backup H.S.T.D. 4
The first through the fourth Back-up High Score values. The game automatically restores
this value when the High Score Reset Every value is reached.
Range: 00 - 999,000,000.
DEMOLITION MAN 1-34