Page 41 - Demolition Man

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A. 3 Pricing Adjustments
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Game Pricing (If set to custom, then 02 to 09 are available)
The cost of a game is selected from the Standard Pricing Table or by installing Custom
pricing.
Left Coin Units
Center Coin Units
Right Coin Units
4th Slot Units
The number of coin units purchased by a coin passing through the left, center, right, or
fourth coin chute.
Units/Credits
Defines the number of coin units required to obtain 1 credit. A coin unit counter in the
game program totals the number of coin units purchased through all coin chutes prior to
each game. If the total number of these coin units exceeds or matches the Unit per Credit
value by a multiple (or more, coin units) of the specified Units per Credit value the Credits
display shows the proper number of credits. The coin unit counter retains any remaining
coin units, until the start of Ball 2; then the coin unit counter is cleared (its contents are
zeroed).
Units/Bonus
Additional credits are to be indicated in the credits display, when a certain number of coin
units are accumulated.
Bonus Credits
The number of credits that are awarded when the Units/Bonus level is achieved.
Minimum Units
No credits are to be posted (indicated in the credit display), until the credits unit counter
reaches a particular value, by setting this value to 02 (or more).
Coin Door Type (If set to custom, then 11 to 15 and 20 are available)
This adjustment is used to pre-set adjustments 11 to 15 based on standard coin doors
(U.S.A., German, etc.).
Collection Text
The coin system is used to display the Earning Audits.
Left Slot Value
Center Slot Value
Right Slot Value
4th Slot Value
The monetary value of the left, center, right, or fourth coin chute.
Maximum Credits
The maximum number of credits the game can accumulate, either through game play
awards or coin purchases. The range of this setting is 5 through 99. Reaching the
specified setting prevents the award of any credits. Factory default is 10.
DEMOLITION MAN 1-31