T. 12
Flipper Coli Test Continued...
Stop
The Stop mode halts the Flipper Coil Test. Press Enter during the
Repeat mode and the test stops. No coils should be activated while the test is stopped.
Either press the Escape button to return to the Test Menu, or the Enter button to move to
the next mode.
Ru n
The Run mode cycles through the flippers automatically. The display
shows the name and number of the flipper coil currently being pulsed.
T.13 Ordered Lamps Test
The number assigned to each lamp indicates the lamp's
position in the matrix. The number on the left indicates the column. The number on the right
indicates the row. Example - Lamp 23 means 2nd column, 3rd row.
This test checks each lamp circuit individually. Press the Up or Down button to cycle through the
lamps. Lamps light in a clock-wise or counter clock-wise direction starting from the bottom of the
playfield. Direction depends on which button, Up or Down, is pressed. For each name and
number that is shown in the display the corresponding lamp should light. Any other results
indicates the system has detected a problem.
T.14 Claw Test
The Claw test aids in troubleshooting the Cryoclaw/Elevator mechanism.
The claw test provides several functions for activating the mechanism, while simultaneously
displaying the states of the opto switches associated with the mechanism. For more information
on claw operation, see Theory of Operation.
Switch display •
The states of the following switches are constantly monitored and displayed during the Claw test:
Elevator Index, Elevator Hold, Claw Left, Claw Right. The box next to each switch name contains
an X when the switch is activated (blocked).
Claw Test Functions
Use the diagnostic Up and Down buttons to step through the available Claw test functions. The functions
operate only when the diagnostic Enter button is pressed. When a function is active its name is inverted
on the display screen. To stop claw function at any time Simply release the Enter button.
Auto Run
During the Auto Run function the elevator is continuously monitored for the presence of a pinball.
When a ball is placed on the platform the test cycles the claw and the elevator caUSingthe ball to
be picked up
by
the claw magnet and dropped on the far left ramp.
Claw Left
The Claw Left function moves the claw arm to the left (away from the elevator). This function does
not move the arm out of range.
Claw Right
The Claw Right function moves the claw arm to the right (toward the elevator). This function does
not move the arm out of range.
To move the claw arm when it is out of range select Claw Left or Claw Right, as appropriate, and
hold in either flipper button before pressing Enter. Do not move the claw arm
by
hand.
Run Elevator
The Run Elevator function runs the elevator motor continuously.
DEMOLITION MAN 1·17