A.2
36
A.2 37
A.2 38
A.2 39
•
•
A.2
40
A.2 41
A.2
42
A.2 4.3
A.2 44
Number Of Rats
Number of rats for the start of Rat Mode.
Settings;
5
to
99
rats
Ra t Time r
Length
of
time tor Rat Mode,
SeHings:
1
to 120
seconds
Timed
Plunger
This is the time allowed for a player to hit the plunger switch (or the "launch ball" switch) to
start a ball. When this time is
exceeded.
the baU is automatically launched.
OFF
=-
Db
not automatically launch the pall.
5-120 seconds
=
Time allowed before Ihe ball is aulomaUcally launched.
Flipper
Plunger
If Ihe "launch ball" switch is malfunctioning,
set this. adjustment to "YES" to use the left
flipper to fire the plunger. Normally, the software tries to detect a malfUnctioning "launch
bal" swllch and will autcmattcauy use the leflilipper to launch a ball. Also, the plumb-bob
tltts' first switch hil will also launch a ball.
Settings:
NO
=
Do not use the left flipper
to
launch a ball.
YES
=
Use the left flipper to launch a ball.
Fancy Attract
Mode General
llturntnatlon
When set to "YES", it allows the Attract Mode to blink the General Illumination lamps in an
effect to attract more players. When set to
"NO"I
Gerteral lllurnlnation lamps are just left
ON,
Setting:
Attract
Mode Sounds
This allows the gams·to make sounds, during the Attract Mode (Game
Over
Mode).
on a
regular basis.
Settings:
A LOT
' 0 :
After a game is played
it
will make a lot of sounds.
SOM E
::=
Arter a game is played it will make 10 sounds.
NONE", Aller a game is played 11win make no sound.
Mag net
Set to DISABLED to stop operanon of the entire magnet assembly.
Settings:
ENABLE - DISABLE
Family Mode
Set to "YES" to eliminate certain speech and graphic material that might be offensive to
sensitive people.
Settings:
YES~ NO
Game Over Unlock
This controls
if
next player can have balls lef! in the locks. A player must still "earn" their
Castle Locks.
Setting:
NO
::=
Keep the balls locked between ga.mes.
YES
::=
Unlock
any locked ball at gams over.