TEST/DIAGNOSTIC PROCEDURES (Continued)
SWITCH TESTS.
1. Switch Levels.
(From Solenoid Test) To initiate the Switch Levels Test, press ADVANCE. Observe that the
player 1 and 2 displays show the message, SWITCH LEVELS, and the Player 3 display shows
06 (Switch Levels Test identifier). Normally, the right portion of the Player 3 display remains
blank, indicating that no switch is actuated.
It, however, a switch
is
actuated (possibly stuck closed), the Player 3 display shows that switch's
number, while the player 1 and
2
displays indicate the switch's name. A sound also accompan-
ies the displays. (This is another facet of the
BIG GUNS
System-11A's switch testing capability.)
If more than one switch is closed, a series of displays show each actuated switch's name and
number.
(In addition, either of these problems could result in the reporting of a switch problem (or
problems) at game Turn-On or at the beginning of Diagnostic Tests.)
As soon as the operator opens a closed switch, its name and number are eliminated from the
Switch Levels display series. For
B1G GUNS,
switch numbers can range from
a
1 through 63.
Refer to the Switch-Matrix Table for switch numbers and wiring information. CPU Board con-
nections at jacks 1J8 (columns) and 1J10 (rows) are also listed in the table.
BIG GUNS
Switch-Matrix 'fable
A
1
045
2
049
3
044
4
048
5
043
I>
047
7
042
8
046
GRN·BRN
GRN·RED
GRN-ORN
GRN-YEl
GRN·BLK
GAN-BLU
GRN-VIO
GRN·GAY
W
1J8·'
1
J8·2
1J8·3
1JB·4
1J 8·5
1J8·7
1J8·8
1
J
8·9
WHT-
Plumb Bob
Playlield
left Drop
left Guard
RighI Guard
Backbox
Not
1
BAN
Tilt
Tilt
Target
Bottom
1
25
Bottom 233
Playtield
Used
Ball Popper
1J10·9
1
9
Top
17
left'
41
49
57
WHT-
NOI Used
Outhola
left Drop
left Guard
Right Guard
Backbox
Nol
Force Field
2
REO
Target
Bottom 2
26
Bottom 1
Playfield
Used
, J10-8
2
10
""iddle
18
34
Left 2
42
50
58
WHT-
Credit
Right
Left Drop
Left Guard
Left Eject
Backbox
Nel
3
ORN
Button
Ball Trough
Target
Middle
Playlield
Used
Tower
lJ10·7
3
(1st ball)
11
Bottom 19
21
35
Center
43
51
S9
WHT·
Right
Center
Right Drop
left Guard
Right Eject
Backoox
Left Flipper
4
VEL
Coin
8all TlOlXJh
Target
Top2 28
Playfield
Lane
Left Outiana
lJ10-6
Chute
4
(2nd ball)
12
Top
20
36
Righl2
44
Change
S2
60
WHT·
Center
Left
Right Drop
left Guard
Backbox
Right Flipper
ORN
Coin
Ball Trough
Target
Left Cannon
Playfield
Lane
RighlOullane
5
Top 1
1
J
10-5
ChUla
5
(:lrd ball) 13
Middle
21
29
37
Righi I
45
Change
53
61
WHT·
Le-fl
Right Drop
Right Guard Rig ht Cannon
Not
Not Used
6
8LU
Coin
Not
Target
Ball Shooter
(German Score
lJ10·3
Chula
6
Used
14
Bottom
22
Top 1
38
Used
46
Lane
54
Board) 62
30
WHT·
Slam
Flipper Post
Left Return
Right Guard
left Troll
Nol
Left
left
7 VIO
Till
Do'Ml
Top2
31
Used
Advance
'XS
5
Kicker
1 J1 0·2
7
15
23
39
47
63
WHT-
High-Score
Nol
Right Retum Right Guard
Right Troll
Net
Right
Right
a
GRY
Reset
Used
Middle
32
Used
Advance 'X'
Kicker
tJ10.'
8
16
24
40
48
56
64
I
i
Row Problems. If a display of two (or more) switch numbers of a row occurs, although only
one switch is closed, check for a short circuit between the column wires.
Multiple Switch Number Indications.
Check the associated column wire for a short circuit
to ground.
Column Problems. If display of two (or more) switch numbers
in
a column occurs (while only
one switch is actuated), check for a short circuit between the row wires.
Use AUTO-UP
10
proceed to the next test.
It
'II
!
.1
I,'
BIG GUNS 30