TEST/DIAGNOSTIC PROCEDU RES
LAMP TESTS.
1. All Lam ps.
(From Sound Test) To initiate the first Lamps Test, press ADVANCE. Observe that the player 1
and 2 displays show the message, ALL LAMPS, and that the Player 3 display shows 03 (All
LampsTest identifier) and that all feature lamps (playfield and backbox) blink on and off. (Note,
however, that the General Illumination lamps remain lighted steadily.) To locate the wiring associ-
ated with a particular feature lamp, refer to the Lamp·Matrix Table. OPU Board connections
at jacks 1J6 (columns) and 1J7 (rows) are also listed in the table.
2. Single Lamps.
From the All Lamps test, using AUTO-UP, press ADVANCE to initiate the Single Lamps Test.
The player 1 and 2 displays initially show the message, SINGLE LAMPS, and the Player 3 display
shows 04. Then, the Player 3 display shows 03 01, and the player 1 and 2 displays change to
show S'BOX PF LEFT 1, the name of the lamp currently blinking. Press the Credit button to
proceed through an ascending series of designator numbers (01 through 64), with the player 1
and 2 displays showing the individual lamp's name. Press and hold the Credit button to proceed
rapidly to the desired lamp.
[£]
Two Lamp.
BIG GUNS
Lamp-Matrlx Table
Lamps - 1144 Bulb, pin 24-6549
~ 555 B It>
I
24 8768
u
, pin
-
~
1
066
2
Q64
3
062
4
060
5
058
6 056
7 054
8
052
YEL·BRN
VEL·RED
VEL-ORN
VEL·BLK
VEL·GRIII
YEL·BLU
YEL·VIO
VEL·GRY
W
1J7·1
1J7·2
1J7·3
1J7·4
1J7·6
1J7·7
1J7·8
1J7·9
oao
REO·
Backbox
tan
Drop
le1l G~ard
Right Guard
Bonus Mun.
Le" BackbOx Righi 8ackbox
1
BRN
Playlield
Backbox
Targat
Seq.
1
&lq.
1
1J6·1
Laft •
1
EN. Ball 9
TOD
17
8onom 1
25
8ottom2
33
2X
41
(bottom)
49
(bonom)
57
08t
RED·
Backllox
Cenler Guards
Latt Drop
Left Guard
Right Guard
Bonus Mun.
2 BLK
Playlield
Target
2
2
50K
Bottom .2:26 Bottom I 34
3X
1J6·2
Lert2
2
10
Middle
18
4:2
50
58
082 RED·
Backbox
C'inter Guards
loU Drop
Left Guard
Left Top
Bonus Mun.
3
ORN
Playlisld
lOOK
Target
Middle
Lock
3
3
1J6·3
Center
3
11
Bottom 19
27
35
4X
43
51
59
083 RED·
sacktcx
Canler Guards Right Drop
Left Guard
R~ht Top
Bonus Mun,
4 VEL
Playlield
t50K
Target
Top.2
lock
4
4
1J6·S
Righl.2
4
12
Top
20
28
36
5X
44
52
60
084 RED·
Backbox
Canler Guards Right Drop
Left Guard
Left BoHom Bonus Mull.
5
GRN Playlield
200K
Target
Top'
lock
5
5
1J6·6
Righi 1
5
13
Middle
21
:29
37
6X
45
[top)
S3
(top)
61
OS5
REO·
cfrperpos,
C~m'a r Guards Righi Drop
Right GuaId
Right Bottom Bonus Mu~.
Playfield
6
BLU
Target
Double
Force Field
SP9cial
14
Top
1
lock
7X
1J6·7
6
Bottom 22
30
38
46
Soore
S4
WfL
62
QB6
RED·
Left Relutn
Right Guard
Lell Outlan9
BomJSMul1.
Laft
Left Troll
Shoot Again
Left Outlana
7
VIO
(Ex. Ball) 2 3
Top 2
Special
39
ax
Advance "X'
0
1J6·8
7
Kicker 15
31
47
55
63
087 RED·
Ball Poppe]
Right Outlana RighI Relum Right GuaId
Right Outlane
BomJSMuH.
Right
Righi Troll
8
GRY
Lock
Gate
(E~.Ball)
Middle
Special
40
Advance "X'
0
1J6·9
8
16
24
32
9X
48
56
64
BIG GUNS
27