Page 27 - Big Guns

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1. Using AUTO-UP or MANUAL-DOWN, reach item Ad
14
(and items Ad 15, 16, and 17, if
desired). The High Score value of the factory setting (or previous operator-adjusted setting)
appears in the player 1 display. If this value is satisfactory, go to step 4 below.
RESETTING THE HIGH SCORES
The challenge of exceeding the High Score (either the factory setting or a higher score by another
player) is the goal of many pinball game players. To keep a pinball game challenging requires a meth-
od of resetting the High Score value for those occasions when a skilled player registers a truly excel-
lent score. Other players note this score and may decide not to play simply because their skill is
n01
adequate to exceed an extremely high score.
For
BIG GUNS,
in fact, three methods of resetting the High Score values are available. The simplest
method involves allowing Game Adjustment Item Ad 22 to reset the High Score values' automatically
after the specified number of plays designated by the operator. The second method requires press-
ing the High Score Reset switch on the inside of the coin door in the Attract Mode. This action simply
erases the previous high score values and replaces them with the Backup High Score values. The
third method establishes new values replacing the factory setting values or previous operator setting
values; it requires performing the following steps:
2. If you wish to increase the High Score value from that displayed in the player 1 display, use
AUTO-UP, and press the Credit button, until the desired value shows in the player 1 display.
3. If you wish to decrease the High Score value, use MANUAL-DOWN, and press the Credit but-
ton, until the desired value shows in the player 1 display.
4. Using AUTO-UP, press and hold down ADVANCE, until the Player 3 display shows Ad 70
Press ADVANCE once, to return to Game- Over Mode.
5. Press the High Score Reset switch (on coin door). and listen forthe sound signifying that the
score reset action is complete. Observe player score displays (player 1, player 2, etc.) to verify
that the new High Score values are displayed.
GAME PRICING
PRICING MAQE EASY. Game Adjustment Item Ad 24 allows the operator an easy method of set-
ting the pricing functions. PreSSingthe Credit button allows the operator a choice of one of 1he16
"Standard" Settings, with associated automatic pricing (Player 1 and 2 displays show the Country
identifier; player 3 and 4 displays show the games per coin(s) information for a country having more
than one "Standard" Setting). In the
Pricing Table,
each "Standard" Setting is denoted by a 2-digit
number (other than 00) in column 24. Automatic Pricing causes each of the other pricing items (col-
umns 25 through 30) to change to the value shown in the table for that selected "Standard" Setting.
CUSTOM PRICING. Adjustment Item 24 must be set to the Custom Coinage Setting (player 1
and 2 displaying CUSTOM COINAGE) to enable the operator to enter desired custom priCing selec-
tions for Items 25 through 30, based on the
Pricing
Tab/e.
Item 25 is the left coin chute multiplier.
Item 26 is the center coin chute multiplier. Item 27 is the right coin chute multiplier. Item 28 is the
number of coin units equal to one Credit. (A Credit is usually equal to one game.)
The calculation
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the ratio of Games: Price uses the ratio equation of X: VC , where:
X
==
Coin Chute Multiplier (Item 25,26, or 27 in
Pricing
Table);
V
=
Value of coin;
C::
Coin units eqivalent to one Credit (Item 28).
For example, for 25¢ chutes at the factory set1ing, substituting values in the Games: Price ratio
calculation gives 1 : 25 x 1, or one game for 25¢.
UNITS REQUIRED FOR BONUS CREDIT. Item 29 is the number of coin units that must pass
through the coin chute(s) before an additional Credit (game) is posted (displayed). At the factory
setting, the number in this item is 00. (This 00 means that NO bonus credit (free game) is awarded,
although purchase of more than one game at a time occurs.)
BIG GUNS
24