GAME ADJUSTMENT PROCEDURE (Con1inued)
64
Install
Medium (Conti nued)
M~
New S~l1in!J
Ad.
Name
New Setting
31
Invin. Timer
12
sec
39
Drop T. Timer
7
sec
32
E.O.G. Kick Award Ball
40
Invin. Auto Adj
Off
33
G.
Score Memory
No
41
Invin. Guards
06
34
G.
Score AwdJAdv
01
42
Ex. Ball Auto Adj
25%
35 B. B. Kick Awd/Ex. B
01
43 Trolls/Ex. Ball
03
36 Adv 'X' Auto Adj
40%
44
Special Auto Adj
5°/t> .
37
Mv 'X' Timer
15
sec
45 Special at 4X
4X
38
Drop T. Auto Adj
25%
52
Guards/EOG Kick
10
65
Install
Hard
The operator can change the game play difficulty adjustments 10
a
combination that is more
difficult than the Factory Settings. Individual Adjustments are affected, as follows:
M
~
New ~flUinq
Ad.
Namfl
N~w Slil!ting
31
Invin. Timer
10
sec
39
Drop
T. Timer
7
sec
32
E.O.G. Kick Award Ball
40
Invin. Auto Adj
Off
33 G.
Score Memory
No
41
Invin. Guards
08
34
G.
Score AwdJAdv
02
42
Ex. Ball Auto Adj
25%
35
B. B. Kick Awd/Ex. B
01
43 Trolls/Ex. Ball
03
36
Adv 'X' Auto Adj
30%
44
Special Auto Adj
4%
37
Adv
'X'
Timer
10 sec
45
Special at 6X
.6X
38
Drop T. Auto Adi
20%
52
Guards/EOG Kick
10
66
Install
Extra
Hard
The operator can change the game play difficulty adjustments to
a
combination that is much
more difficult than the Factory Settings. Individual Adjustments are affected, as follows:
M
Name
N!il:w
S!il:Uing
Ad.
Name
New ~Sl:l1inq
31
Invin. Timer
10
sec
39
Drop T. Timer
7sec
32
E.O.G. Kick Award Score
40
Invin. Auto Adj
Off
33
G.
Score Memory
No
41
Invin. Guards
10
34
G. Score Awd/Adv
03
42
Ex. Ball Auto Adj
20%
35
B.
B.
Kick Awd/Ex. B
02
43
Trolls/Ex. Ball
04
36
Adv 'X' Auto Adj
30%
44
Special Auto Adj
3'%
37
Adv
'X'
Timer
;0
sec
45
Special at
BX
ax
38
Drop T. Auto Adj
;6%
52
Guards/EOG Kick
10
67
Auto Burn-In
The operator can choose the YES option for this Special Preset Adjustment to perform certain
automatic testing 01 the game, as used in the factory. It does not affect the game operation, but
merely provides for a cyclic testing of most of the game's mechanisms.
68 Clear Coins
The operator can request the clearing of the coinage audits (Au
01
through
04)
by selecting (via
the Credit button) the YES option, as shown in the player 4 display. This adjustment zeroes the
counters tallying the number of coins through each slot, the Paid Credits counter, and the
Credits display.
After the YES option is displayed, the operator must press the ADVANCE button. The game
then displays COINS CLEARED.
BIG GUNS
22