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NO FLIPPER SOLENOIDS
The game checks flipper solenoids during the COIL TEST.
These solenoids are controlled by relay K1 on the 6803 Con-
trol Board. See the Coil Table later in this chapter
(also in-
side the front cover).
'"
ACTION TO TAKE
[ ) 1.Flipper Solenoids don't energize when Control Board
relay K1 pulls in during Flipper Test. (Flipper Test is also
known as Output Port 15 Test.) With power on, select the
COIL TEST from the Game Checkup category. Use the
right flipper button. To advance to the next test, press the
right flipper button. To back up to the previous test, press
the left flipper button.
..
[ ] 2.Start the test by pressing the CREDIT button.
[ ] 3.Energize relay K1 by pressing the left flipper button.
While relay K1 is energized, press the cabinet flipper but-
tons. If flipper solenoids operate correctly, the game is
ready for play. If solenoids don't operate correctly, raise the
playfield and inspect solenoid wiring.
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[] 4.lf solenoid wiring is correct, replace the 6803 Control
Board Assembly.
CAUTION
Only replace the 6803 Control Board with a board bearing
the same part number. Otherwise the game will operate in-
correctly. See the ROM Summary and the Control Board
parts list.
[ J
5.Repeat Steps 1 and 2. If the coils operate correctly, the
game is ready for play. If they don't, contact your
authorized
BALLY
distributor.
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