Page 19 - F-14 (Williams)

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Cl.AME ADJUSTMEINT PIR!OCIEDUIRIE ,(Continu:ecf)
22 AILdGm!anc
HEgh Sc!ore Reset
Thel
operator
can &pecl~y (vIa Credit
butlon)
toot
tM game 'WfII
provide
an automatic reset
of
the,
displayed
"H:igh:es!
Bmres,'\ and the number of games; to be played before
'he'
reset occurs.
Title
vahJes Iprovltfed
LlDORII
rese'l are
these selected by thel QIlSl'alor
in Ad 14 Uuoogh 17',
the,
IBadkup High Scores. The
rallilge O'f
this setting is,
Off
(to
d'isa:olle this
a:djJJs~menO" and
1,00.0
tal
gg.OOO
gl8JmeS (ill'll
im::remems,
of
1,10(0).,
The
Ifac~prv ,SeMJI[i11,
Is,
3:.()IOOI,
(AL!!di1:
ilem
3,9
displlBY'S
mho
II'ILllrnlber
of
game,s
FliHrlaini'ng Ibefof,ellhe
f!s-et.)
2,9 IF
rae
Pi~."
1110o;peratlor
can select ("Jia
0'119'
Cl~'
button~ whetner a playsii' ,can operate 'Ina aame withou~;9
coiil'll(free
play)
lor
wIth a looin.
The lo;plio'nal
alle:mative5
alie'
No
(,I
coin irs nec&ssatY)
lor
Ya
(game'
~'ay' is,
free;
no coin is
rea,utred)..
The
_Eactoty--,SeUjngl
is,
No,.
24
COI.n,ag.!
~Se'lectEof!1!
1118'
ope ra~orcan
B,pscill),
('via I:h:e' ICred:it but1!o,n)
al1lj!' Olf Ihe
16, S.tandal'd ~Sen:inQs
for game
p'fi:cill'lgl,
eachl
Oi~'
which exlnib:its a Imess,ag!!!
identif)liing
the'
00 [.mtry'
and
lhel
numbe'f
oif
eetns
fiqllJ'irldl
aFid the
number
of games, IMI:
lil1'S
oo,if1
f'6q!:drement purelhases.
Choosing
a S1andalrd
Seuingl
per,mil:s
the 9
1
81mB ;0'
omt1
~~emsA.d'
,2S througlh
30
1
,w,t\k::h
afS
adl:us-tme'nts,
;aJ'~Owi'ngl ~or a
specla~
aJstgm
,oomage setting.
lha
,EacUill)'
Semm:Jl.
~Si
U.S.A. '1 : , CO IN 1
PtA'V.
as s!hown :b~
the,
ba.ckOOx
disp,lay. (For German games~ lie
factory Settingl
is
GEIRMAN:2 :
1IP,LAV
5
d'm,:)
FoUowing l'!le' ra~st Standard
SetU'l'Igl
is a Cus~om 'Ooinage ,SeUi.ng,
Wih1Ch alows
the'
lopeMtoll'
to
utilize Ad 25 (hl'1ougft 3D In establishing a speolal
ooinagol
,seUing ..
A message'" CUSTIOM
'CO,INAGE.
~ndf(;a1eB,
tha1: the o,peratot
ClD1 ,emel"
Ihe ,a,~propriaie
values,
HUO
the' Ad :2-5:
U1lI',olJgh
30, adjus,tment
itams.
The vallJes 'for Adl 25, Utrough 30 ,cd each SUlooard:
seui:ng,
,as weill
liS
g,11Ile:r
pos1sitllg,
values, 10lr
~he ,Oustom
Co:rns,g,e,
Se'tling am
S'OOWitll
in the Il?rfci
l:iI~gl
1:abll .
_
,2,s lieU e"IIIII.lta
Col
n 1lI
R,itll
'The' Op8ltratO'f can specify (via 'Hna Credit
buUon),ll'ne
number of coin
IIJnit:s
l~urcha'Sedl by a
corn
pas.sing
Illrlilnoug!h
'the
~eft
Icom ohute.
2:6,
ICe'nlter' Chutel
COin Unit.
The, ,opera1iOr
cal1 specify (via
~he Credi:t button)
~tle
numbs"
o~ coin IUnits
purchased!
by' a. 001'11
passing
Ihmuglhl
the
cente!f'
coin
cl'lu.'G"
2:7'
:Rig:IiU:
CIiiIILdl8
Colin
IJJ IiI~.,.
The opera1D:r can spe,cJHy
'(Ilia
'~hEl
'Cred'i1
ootton) '~:ne num'be r 'o~ coinl
ulIIll:s:
~::H.JIjrcihl8ised
by
a oo[n
pa~ssing 'thro!ugh Unl'
right co~n
chutlE!l.
2,8 JU!n~~.R~equired
'fICH!'
Credit
Tile
operatol'
,can define
(,,,,ia.
the'
Cr,edlit buncm) the numbef
o:f
Icai:n
units,
requlfll!dl
to iotMain
1
C'redit
A,
,coin ullit
counter
~11
'the
galme
program
bl'\ails
thai
nUmbe,r
'0.
,coiin
units
pur:c1ha&ed
through ,aflloo,in cootes prior.o each game. U the fOlall numbe'r'
of GDln units IJUn::hase.d ex.ceeds
the 1
Credlit
t:ado:r
by'
a
mult.glre
(or mor." eem
units)1
'Oof
Ule' speciliiedi
'Units per
Credit:
value,
I~he
Credits
dISplay
shows, the proper mJmber
'01
ICredits. The cein unll.
,counter
n1alns ,any remaining
-co,~nunits, u~EIJtlile sEan, or: a game; .hen, me coin
unit:
OOUI11:EI'f
iis
,cmeare,d
(,i~s,
com:enlEl
aria
zeroed)..
lihe EaklDIN'
Set1' rmg,
fa 01.
2:9' IUn its
R.'quE,Fed'
for IBo nlus
'l1hs'
laperaJof'
can
S'pecily
(via the Credit
buHon)"ha.1
add~iiona.1
Clied~t
is
10,
be' indica,led in me
Oredits,
display,
\'Vliu!n
18
ctutaln
number
lof coin
UI 'l'~S
are ,acoumull'a~ed.
The! IEactQ[y
SelU!'1ISII.
is CO.
F~1'4'
TOMCA,r 14