Page 13 - Theatre of Magic

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4) The Spirit Cards - A spirited deck of 52 cards can be magically shuffled by the player going thru
the SPINNER loop on the playfield. The player can spirit the cards from one hand to the other
with each spinner shot. The SPIRIT CARD VALUE increases each time the deck is shuffled.
5) Safe Escape - You get trapped in a SAFE on stage and must ESCAPE before your time expires.
As the inner LIGHTNING LOOP is now lit, you must shoot it (either way) to spin the tumblers and
unlock the safe. The safe escape requires three numbers at 10 million per number hit and 25
million for escaping.
6) The Metamorphosis - One of the greatest ILLUSIONS is the METAMORPHOSIS.
The lady
magician awaits as you must go up the lit right staircase and assist her. Each shot will make her
change from a person into a Tiger, Dove or other items of MAGIC.
7) Strait Jacket - During the Strait Jacket Escape, the left and right lane shots will take you into the
Magic Jets. Each hit in the jets will help the lady magician to wiggle and escape from the
unforgiving Strait Jacket.
8) Hat Magic - This is the oldest ILLUSION of all. When started the magic trunk spins to the hole
side and you must shoot balls continuously in. As you are successful, rabbits and other marvels
are pulled out of the magic hat in the dot display.
Haunted Basement'
Trap Door Feature Awards
The TRAPDOOR leading into the THEATRE BASEMENT can be opened and entered from the playfield.
Hitting the center targets will light the RAISE TRAPDOOR lamp in front of the center staircase. Making
the center stairs will open the TRAPDOOR and the player can shoot into the basement. 15 Million is then
scored and a random feature is awarded that includes.
Start Illusion - This player award will start the current flashing ILLUSION.
Light Extra Ball - This feature lights the left loop lane for Extra Ball.
Trunk Magic - A mystery TRUNK MAGIC round will begin after the ball is released from the
basement. You must shoot for the HYPNOTIC side of the Magic Trunk.
Spell MAGIC Letters - This award will spell all the MAGIC letters for the player, and then light LOCKS
in the LIGHTNING LOOP.
Bonus X - Your playfield BONUS X value is increased from 2x thru 1Ox.
Midnight - The THEATRE CLOCK is magically moved ahead to MIDNIGHT. When the ball is put
back into play you will be in the MIDNIGHT MADNESS round.
Mystery Points Award - The player is randomly awarded a huge point amount.
Light Special- The outlane SPECIAL lamps are lit for the remaining ball in play.
Digital Pinball - This special award feature will move the player into the display where he will playa
game of DIGITAL PINBALL. The player must knock down all 6 targets to light EXTRA BALL
or other award.
Also all balls VANISHED and held for MULTIBALL in the basement are kicked out into play thru the trap
door.
Vanish Lock
Hitting the captive LIGHTNING BALL on the left side of the playfield will light the VANISH lamp in the left
loop lane. Shooting the left lane will now make the ball VANISH from the playfield. The player will
receive a new ball and the TIGER SAW MULTI-BALL lamp will be on in the right lane.
Tiger Saw Multi-ball
When the right lane is lit for TIGER SAW MULTI-BALL, a right loop shot will saw the pinball into two for 2
BALL MULTI-BALL play. While in multi-ball, the tiger saw award light will be on and score TIGER SAW
JACKPOTS upon each hit
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