Page 28 - The Machine Bride of Pinbot

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CREDIT POSTJNG. Insert coin(s). A sound is heard for each coin, and the player score displays
show the number of credits purchased. So long as the number of maximum allowable credits* are
NOT
exceededby coin purchase or high score,credits are posted correctly.
STARTING A GAME. Press the Start button once. A startup sound plays, and the Credit amount
shown in the player score display decreases
by
one. The left score display flashes 00 (until the first
playfield switch is actuated), and the right score display shows ball 1, except for 4-player games
where the ball
#
shows in the individual player's display. Additional players may enter the game
by
pressing the Start button oncefor each player,before the end ofplay on the first ball.
TILTS. Actuating the Slam Tilt switch on the coin door inside the cabinet ends the current game
and then proceeds to the Game Over Mode. With the third closure*of the plumb bob tilt switch, the
player loses the remaining play of that ball, but can complete the game.
END OF GAME. All earned scores and bonuses are awarded. If a player's final score exceeds the
specified value, the player receives a designated award for achieving the current highest score. A
random digit set* appears in the display. Credit* may be awarded, when the last two digits of any
player's score display (1 through 4) match the random digits. Match, high score, and game over
sounds are made, as appropriate.
GAME OVER MODE. The GAME OVER display shows in the player score displays. Then, the
high scores flash on the appropriate player score displays. The game proceeds to the Attract Mode.
* -
operator-adjustable feature
THE MACHINE 1-8