Page 6 - The Addams Family (Williams)

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"Thing Flips"
Automatic Calibration
The "Thing Flips" feature is an exclusive Williams/Bally pinball innovation.
Using advanced artificial intelligence systems, the game will learn to shoot the ball into the swamp from the
upper left flipper. The feature is enabled by coming through the far left flipper return lane (labeled "Lite
Thing Flips").
This will lite the "Thing Flips" arrow that points up the center ramp. If the center ramp is hit while this
arrow is flashing, the ball will be diverted to the upper left mini-flipper and the game ("Thing") will
attempt to shoot the ball into the swamp. On:e the game has "learned" the specifics of the game, (slope, dirt,
flipper power, etc.) it will successfully make the shot between 50-60% of the time. This is several times
better than the best players are able to achieve.
The game continually monitors the performance and compensates for changes. When the game 1st begins
gathering data, it quickly learns to be "in the ballpark", then it slowly refines its ability to make the shot.
When the game is moved from one location to another it will eventually learn the new shot regardless of
intervention, but it is possible to speed up the process by either:
a)
A Full Factory Reset (Function U.S)
b)
Executing "NEW LOCATION" (Function U.12)
Remember, when
folly
calibrated, the "Thing Flips" fiature will succmJully make the shot betwun 50-
60% of the time. The BEST players make the shot under 20% of the time (this is a VERY difficult shot).
If after awhile, your game is not successfully making the shot as often as expected, check the operation of the
opto, (switch 57 above the upper left mini-flipper), the 3 Swamp Targets (switches 45,47, and 48), and the
upper "Swamp Lock" switch (switch 71). The program relies on these switches to calibrate the system. Also
check the upper left flipper for proper operation.
After setting the game up on location, it will automatically calibrate itself over time. If you would like to
speed up this process:
1.
Setup game ON LOCATION. Set the pitch and level. Calibrating the game before it is sent to its
final location may help, but could actually slow down the process.
2.
Activate function U.12 (New Location). This will clear out any previously learned data.
3.
With the glass off, manually throw the ball up the SIDE RAMP (labeled Super Jackpot). Repeat
this four times.
4.
After pressing the left flipper return lane rollover (Lite Thing Flips), throw the ball up the center
ramp. It will be diverted and "Thing" will shoot toward the swamp.
Repeat this process (left flipper lane followed by center ramp) at least 30 times. After 30 attempts,
it should be at a level where it will make at least 40% of its shots. The more shots you make, the
more accurate it will become. It takes several HUNDRED shots for the machine to fine tune its
ability to make the shot.
The ADDAMS FAMILY B