~-
...
GAME ADJUSTMENT PROCEDURE
(Continued)
12 Maximum Credits
The operator can specify the maximum number of credits the game can accumulate, either
through game play awards or coin purchases. The range of settings is 5 through
10.
Reaching
the specified setting prevents the award of additional credits by game play. Coin purchases
dQ
continue to accumulate and are displayed.
NOTE
Whenever the number of credits is less than the specified maximum credits,
any credits obtained by coin purchase or game awards (High Scare, Match,
Replay Levels, etc.) will be accumulated even though they exceed the
maximum value. Thereafter, no additional credits can be accumulated, until the
credit total is reduced below the specified maximum setting.
1 3 Highest Scores
The operator can specify (via the Credit button) whether the game is to maintain a record of the
four highest scores achieved to date. The choices are:
Off
-
NO high scores are recorded.
On -
The four highest scores are stored in memory for use by Game Adjustment 22.
Auto -
The four highest scores are stored in memory for use in a game program subroutine
associated with Game Adjustment 22.
14 Backup High Score 1
The operator can set the Backup High Score value in the Player 1 Score display, using the
Credit button. The game automatically restores this value, when the operator presses, and
holds, the HIGH SCORE RESET switch, or when an automatic High Score Reset event (Ad 22)
occurs.
15 Backup High Score 2
This adjustment is similar to Ad 14, except that this applies to the Player 2 Score display. The
adjustment technique is identical to Ad 14. It is also restored as described for Ad 14.
1 6 Backup Hlgh Score 3
This adjustment is similar to Ad 14, except that this applies to the Player 3 Score display. The
adjustment technique is identical to Ad 14. It is also restored as described for Ad 14.
17 Backup High Score 4
This adjustment is similar to Ad 14, except that this applies to the Player 4 Score display. The
adjustment technique is identical to Ad 14. It is also restored as described for Ad 14.
1 8 Credits for Highest Score 1
The operator can select the number of credits to be awarded, by using the Credit button,
whenever a player exceeds the previous Highest Score. The range of this setting is
00
through
10.
A variation to this award occurs, when the setting of Ad 06 is Coil. (This permits a ticket or
token dispenser to provide the award, when applicable.)
1 9 Credits for Highest Score 2
This adjustment is similar to Ad 18, except that this applies to the player's exceeding the second
highest score. The Credit button adjustment technique is the same as for Ad 18. The range of
this setting is
00
through
03.
20 Credits for Highest Score 3
This adjustment is similar to Ad 18, except that this applies to the player's exceeding the third
highest score. The Credit button adjustment technique is tne same as for Ad 18. The range of
this setting is
00
through
03.
TAXI 15
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