Page 26 - Safe Cracker

Basic HTML Version

Press the Up or Down buttons to cycle through the menu. Press the Enter button to access an audit
menu. Press the Escape button to return to the Bookkeeping Menu.
B. BOOKKEEPING MENU
B.1 Main Audits
B.2 Earning Audits
B.3 Standard Audits
B.4 Feature Audits
B.S Histograms
B.6 Time-Stamps
One Button Audit System.
The Bookkeeping Menu is obtainable directly from the Attract Mode.
Repeatedly pressing the Enter button, while in the Attract Mode, will cycle through all of the game audits.
B.1 Main Audits
B.1 01 Total Earnings
00
B.1 06 Total Plays
00
B.1 02 Recent Earnings
00
B.1 07 Replay Awards
00
B.1 03 Max Extra Ball Count
00
B.1 08 Percent Replays
00
B.1 05 Time Per Credit
00
B.2 Earning
Audlts"
B.2 01 Recent Earnings
00
B.2 08 Total Earnings*
00
B.2 02 Recent Left Slot
00
B.2 09 Total Left Slot"
00
B.2 03 Recent Center Slot
00
B.2 10 Total Center Slot*
00
B.2 04 Recent Right Slot
00
B.2 11 Total Right Slot*
00
B.2 05 Recent 4th Slot
00
B.2 12 Total 4th Slot*
00
B.2 06 Recent Paid Credits
00
B.2 13 Total Paid Credits*
00
B.2 07 Recent Service Credits 00
B.2 14 Total Service Credits*
00
*These audits are NOT resettable. They are a record of the earnings of the game since the "CLOCK 1ST SET"
Time-Stamp.
B.3 Standard Audits
B.3 01 Games Started
00
B.3 22 Minutes On
00
B.3 02 Total Plays*"
00
B.3 23 Balls Played
00
B.3 03 Total Free Play
00
B.3 24 Tilts
00
B.3 04 Free Play Percent
00
B.3 25 Replay 1 Awards
00
B.3 05 Replay Awards
00
B.3 28 Replay 4 Awards
00
B.3 06 Percent Replays
00
B.3 29 1 Player Games
00
B.3 09 Match Awards
00
B.3 30 2 Player Games
00
B.3 10 Percent Match
00
B.3 31 3 Player Games
00
B.3 11 H.S.T.D. Credits
00
B.3 32 4 Player Games
00
B.3 12 Percent H.S.T.D
00
B.3 33 H.S.T.D. Reset Count
00
B.3 17 Left Drains
00
B.3 34 Burn-in Time
t
00:00:00
B.3 18 Right Drains
00
B.3 35 1st Replay Level
00
B.3 20 Time Per Credit
00
B.3 36 Left Flipper
00
B.3 21 PlayTime
00:00:00
B.3 37 Right Flipper
00
*"
"Total Plays" only counts completed games. A game is considered complete when the final ball begins. Audit
information from incomplete games is ignored, therefore test and servicing operations do not affect the Audits.
t
This Audit is not resettable.
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