Page 40 - Road Show

Basic HTML Version

A.2 09 Weeks To Lock 2
The number of weeks the player has to complete before the game lights lock 2.
Settings:
o
or 1 Week
A.2 10 Cnt Between Wheels
This is the number of Bridge Outs that don't activate the wheel. If 0, then the wheel is activated
on every complete Bridge Out. If 1, then the wheel is activated on every other Bridge Out.
Settings:
0 or 1
A.2 11 Skill Shot Award
This is the award given with a skill shot.
Settings:
START CITY
SOUVENIR
FLYING ROCKS
A.2 12 Game Over Effect
If this is set to ON a very good game over lamp effect takes place.
Settings:
ON
=
Lamp effect takes place.
OFF
=
Lamp effect does not take place.
A.2 13 Wheel Lamps Memory
This controls which wheel lamps are turned off at the start of each ball.
Settings:
ON
=
Wheel Lamps are ON.
OFF
=
All wheel lamps are turned off at the start of each ball. Except, Light
Extra Ball and Light Special, which are never turned off once they are
achieved.
A.2 14 Wheel In Memory
This controls whether or not the wheel is disabled at ball start.
Settings:
ON
=
The wheel is not disabled.
OFF
=
The wheel is disabled at ball start regardless if it was enabled last ball or
not.
A.2 15 Miles Between Cities
This lets the operator set the distance between cities.
Settings:
100 to 1000 Miles
A.2 16 Longer Path
This controls whether or not the player can go across the country in a straight line.
Settings:
ON
=
The player must zigzag across the country.
OFF
=
The player can go straight across the country
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