GAME OPERATION
A
CAUTION
After assembly and installation at its location, this game must be plugged into a properly
grounded outlet to prevent shock hazard, and to assure proper game operation. DO NOT use a
'cheater' plug to defeat the ground pin on the line cord. DO NOT cut off the ground pin.
POWERINGUP. With the coin door closed, plug the game in, and switch it on. The game performs Start-
up Tests. A test pattem and 'PLEASE WAIT' appears on the screen. The screen changes and
'TESTING' appears on the screen. Once the Start-up tests have been successfully completed the
game goes into the Attract mode.
Note: After the game has been on location for
a
time, the Start-up tests may contain messages
conceminggame problems.
ATTRACT MODE. During the Attract mode, the screen shows a series of messages informing the player
of the recent highest scores.
CREDIT POSTING. Insert coin(s). The screen shows the number of credits purchased.
STARTING A GAME. Press the Start button. A ball is ejected into the shooter lane. Press the Ball
Launch button on the cabinet to send the ball onto the playfield and begin game play. If credits are
posted, additional players may enter the game by pressing the Start button once for each player, before
the end of play on the first ball.
TILTS. Actuating the cabinet slam tilt switch inside the cabinet ends the current game and proceeds to
the Game-over mode. With the third closure of the plumb bob tilt switch, the player loses the remaining
play of that ball, but can complete the game.
END OF A GAME. All eamed scores and bonuses are awarded. If a player's final score exceeds the
specified value, the player receives a designated award for achieving the current highest score. A
randomdigit set appears in the display. An award may be given when the last two digits of any player's
score matchthe random digits.
GAME-OVER MODE. The Game-over screen shows the high scores and the game proceeds to the
Attract Mode.
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