Page 14 - Police Force

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Audit Informatlon··Au
While the AUTO-UP switch remains in the Up position, the operator can press the ADVANCE switch once,
briefly, to begin the backbox displays of Audit (sometimes called "bookkeeping") Information. Fifty-three
audit entries are now available.
Calculation of the various factors is no longer necessary because the
System 11B game program now performs all the mathematical factor computations.
This information is
intended to aid the owner/operator in evaluating how the game is performing in each location, by
providing knowledge about which game features are receiving the most play,
With this information, the
owner/operator can determine whether adjusting the game features to other settings will contribute to
increased game earnings.
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GAME STATUS DISPLAYS
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provides the game owner/operator with a display of information concerning the game's
bookkeeping and game play feature adjustments.
Basically, three classes of information now become
available in this status display mode:
.!.d.
(Identification);
Au.
(Audit);
Ad.
(Adjustment),
Each 01 the
underscored two-letter abbreviations for these classes appears in the Player Score Displays, while the
system microprocessor for the
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game is displaying the items within each class.
Identification
Informatlon--Id
With the game turned on, the coin door open, and the AUTO-UP/MANUAL-DOWN switch in the AUTO-
UP position, the operator can press the ADVANCE switch once, briefly.
Player displays Immediately
change from the Attract Mode to the Game Status Display or Identification (Id) Mode. This is evident by
the following display, shown in columnar form. The column headings refer to the two backbox displays.
Upper Player Score Display
Lower Player Score Display
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573
L-x·
Id
00
• x - indicates ROM revision level; e.g" 1 is initial issue; 2,3, etc. for later revisions.
The game is named in the upper Player Score display,
The game's identification number, the ROM
revision level, and the Id Mode stage (Id
00)
shows in the Lower Player Score display.
Pressing ADVANCE once more causes the Id
01
display to appear. This display describes the installed
software more fully; that is, country; development stage; date of revision.
Pressing ADVANCE once more causes the Id
02
display to appear. This display describes which of the
"Install" options is currently in effect.
For example, if the YES option of the INSTALL FACTORY
Adjustment Item (Ad 70) was last selected,
FACTORY SETTING
appears on the player score displays.
Changing the setting of any other game adjustment item, after selecting the YES option for Ad 70 causes
the display to change to
FACTORY AL TERED.
Similarly, if the operator selects the YES option for
INSTALL HARD (Ad 65), the display indicates
HARD SETTING.
Changing a game adjustment item later
then causes the display to show
HARD AL TERED.
The operator can press the ADVANCE button once to view each Audit Information display item. To
proceed more rapidly through this information, the operator only has to press and hold the ADVANCE
button. If a desired item is passed, the operator can use the MANUAL-DOWN switch position with the
ADVANCE button to back up to the desired item.
The
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Audit
Table lists the 53 Audit Items of the
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Game Status
Displays. Presentation of these Audit Items again utilizes the player score displays:
The Audit Item entry
appears in the lower Player Score Display accompanied by the Item's data, while the upper display shows
the Item description. A few example entries are shown in the table. Detection of erroneous data affecting
any of the counters used in these audit items causes the message,
ERROR, to be displayed during
display of any audit item associated with that particular counter. (The program does not analyze the cause
of the error; it merely alerts the operator of the error's existence by the message.)