•
•
•
•
Lamp-Matrix Table
~
1 066
2 064
3
062
4
Q6C
5
058
6
056
7 054
8 052
YEL·BRN
YEL·RED YEL-ORN
YEL·BLK VEL-GRN
YEL·BLU
YEL-VIO
YEL-GRY
W
1J7-1
1J7·2
1J7·3
lJ7-4
1J7·6
1J7·7
1J7-8
lJ7·9
080
RED·
Hot Sheet
10k
Jackpot
Right
L3-Sank
1
BRN Hot Score
2X
P
(Mdl Ramp}
Shark
WIl.
Outlane
SlndupTgl
lJ6-·1
1
,
17
25
33
41
49
(upr)
57
081
RED-
Hot Sheet
20k
Ski1l10K
Left
L 3-Bank
2
BLK
3X
0
(Mdl Ramp)
Croc
(Firing
Outlane
Sindup T91
1J6.2
Exira Ball
2
10
18
26
_34
Range)
42
.lill
(mdl)
58
082
RED-
Hoi Sheet
50k
Skill25K
Left
L 3-Bank
3
ORN
5
Free
4X
L
(Mdl Ramp)
Drug Rat
(Firing
Return
Slndl.4) Tgt
lJ6-3
Games
3
11
19
27
35
R~el
43
S1
(lwr)
59
083
RED·
Hot Sheet
75k
Weasel
Skill50K
Right
Scope
4
YE
5X
I
(Mdl Aamp)
(Firing
1.16-5
Multi·BaII
4
12
20
28
36
Range)
44
Return
52
(Back.g!ass) 60
084
RED·
Hot Sheet
100k
Shark
Skill75K
Take
L Jackpot
5
GRN Spot
6X
C
(Mdl Ramp)
In Jail
(Firing
Highest
(Backglass)
61
lJ6-6
P·Q.L-I-C-E
5
13
21
29
_3Z
~
45
5~
085
RED-
Spot
Spe<:ial
150k
Croc
Skill lOOK
G
R Jackpot
6
BLU
E
(Firing
(8ad<glass)
Police
WIl.
(Mdl Ramp)
In Jail
1J6-7
6
14
22
3t
38
_~)
46
S4
62
086
RED·
Lock 1
Hotshee1
Top
Unlimited
Drug Rat
Car
U
LDome
7 VIO
MillionW/L
(Bad<:glass)
1J6-8
7
BoousWI\.
15
Extra Ball
23
31
In Jail
39
Headlight
47
55
63
087
RED·
Lock 2
Adv.
ShoolAgain
Top Cop
Weasel
Car
N
RDome
8
GRY
Handcull
Bonus
In Ja~
Headlight
(Bacl<.g!ass)
lJ6-9
8
Bonus
16
24
32
40
48
56
64
Swttch-Matrix Table
~
1
O4f
2 04~
3
0«
4 O4a
5 04
6
047
7
04.
6
046
GRN·BRN
GRN-RED GRN-ORN
GAM·YEL
GRN-BLK
GRN-BLU
GRN·VIO GRN·GRY
W
1J9-1
lJ8.2
1J9-3
lJ8-4
lJ9-5
lJ8·7
lJ9-8
lJ9-9
WHT·
Plumb Bob
L 3-BanII
Md3-&tlk
SkillSwilch
Righi
Flipper
~
BRN
Tilt
Playfield
SlndupT
9
t
Dr Target
(Spinner)
-Outlane
Righi
lJ10-9
1
Tilt
9
("" ')
17
(~)
25
33
41
49
57
WHT·
C SidePower
L3-Bank
Md3-Bank
Enter Right
Left
Flipper
2
RED AlC Relay
Outhole
StndlJl Tgt
Dr Target
Ramp
Outlane
Left
lJ1Q.8
2
10
(mid)
18
(mid)
26
34
42
SO
58
WHT·
Credit
Ball Trough
l3-Bank
Mid3-Bank
Top leftTgt
Left Return
3
ORN Button
StndlJl TgI
Dr Targe!
(Top Cop}
lJ10-7
3
#1 (A)
11
(Iwr)
19
(Iwr)
27
35
43
Lane
51
59
WHT·
Right Coin Ball Trough
R3-Bank
Diverter
Right Return Left Jet
~
YEL
Dr Target
Bumper
lJl0-6
Chute
4
'2 (L)
12
(IQ )
20
28
In
36
44
Lane
52
60
WHT·
Center Coin
R 3-8aIIk
RRamp
Enter Mdl
RightJel
5
GRM
Chute
Dr Target
to Car
Ramp
Bumper
lJ10-5
5
13
(mid)
21
29
37
45
53
61
WHT·
Left Coin
Ball Shooter
R3-Bank
RRamp
Mdl Ramp
G
LwrJet
6
BLU
Chute
Or Target
10Wire
Score
Bumper
lJ10-3
6
14
(~)
22
30
38
46
54
62
WHT-
Slam Tilt
Top Right
SR
Car Up
U
BL Kicker
7
VIO
lJ10-2
7
Eject
15
Eject
23
31
39
47
55
("sling")
63
WHT·
High Score
Top Left
Car Down
N
SA Kicker
8
GRY
Reset
Eject
("sling·)
lJ10-1
8
16
24
32
40
48
56
64
SL
=
Bottom Lelt
BR
=
Bolklm Right