Page 43 - No Good Gophers

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A2.17 GOLF EXTRA BALL COUNT
This determines how many Putt-Out awards will light Extra Ball. Choosing Auto
%
lets the game
decide the count to keep the extra ball percentage around 25%.
Settings:
4, 5, 6, AUTO
%
Factory Default: 5
A2.18 GOLF EXTRA BALL MEMORY
The operator selects whether or not the Extra Ball lit from completing Putt-Outs will remain lit from
ball to ball.
Settings:
YES, NO
Factory Default: YES
A2.19 WHEEL EXTRA BALL MEMORY
This decides if the Extra Ball lit from the Putt-Out Wheel award will remain lit from ball to ball.
Settings:
YES, NO
Factory Default: NO
A2.20 CART PATH EXTRA BALL MEMORY
This decides if the Extra Ball lit from completing the Cart Path awards will remain lit from ball to
ball.
Settings:
YES, NO
Factory Default: YES
A2.21 KICKBACK DIFFICUL TV
This decides how the kickback will be lit at the start of a player's ball, and how the light will carry
over from ball to ball.
Lit at
Lit at
Settings:
Game Start
Ball Start
Ex. Easy
YES
YES
Easy
YES
MEMORY
Medium
YES
MEMORY
Hard
NO
MEMORY
Ex. Hard
NO
NO
Settings:
EXTRA EASY, EASY, MEDIUM, HARD, and EXTRA HARD.
Factory Default: MEDIUM
A2.22 K-I-C-K (KICKBACK) STARTS
This decides how the K-I-C-K lamps are lit at game start.
Settings
OFF, BLINKING
Factory Default: BLINKING
A2.23 STACK KICKBACKS
If extra kickbacks are earned during game play, this setting decides if they are stored in memory
or if they are discarded.
Settings
YES, NO
Factory Default: YES
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