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A.2 FeatureAdjustments
A.2 01 Buy Extra Ball
This determines whether the player may buy an extra ball for 1 credit or 1/2 credit at the end of
the game.
A.2 02 Buy In Count
If A.2 01 (BUY EXTRA BALL) is set to "1 CREDIT·, this determines the number of extra balls that
may be purchased at the end of the game.
Choices are 1-3.
A.2 03 Last Column Multiball
This is the last multiball™ where full chest columns will be spotted for each hit on the visor.
A.2 04 Last 3-Spot Multiball
After the A.2 03 multiball™, all hits on the visor and the 5-bank will spot three chest lamps each,
until the multiball™ specified here. If this adjustment is set less or equal to A.2 03, then 3-lamps
per target will never occur.
A.2 05 Last 2-Spot Multiball
After the A.2 04 multiball™, all hits on the visor and the 5-bank will spot two chest lamps each,
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until the multiball™ specified here. If this adjustment is set less or equal to A.2 04, then 2-lamps
per target will never occur.
A.2 06 Last 3-Row Multiball
After the A.2 03 multiball™, all hits on the visor (and 5-bank) will try to light lamps in the column
of that visor target or either of its neighboring columns. This is the last multiball™ to spot in three
different columns for each target. If this adjustment is set less or equal to A.2 03, then spotting in
three columns will never occur.
A.2 07 Last 2-Row Multiball
After the A.2 06 multiball™, all hits on the visor (and 5-bank) will try to light lamps in the column
of that visor target or one of its neighboring columns. This is the last multiball™ to spot in two
different columns for each target. If this adjustment is set less or equal to A.2 06, then spotting in
two columns will never occur.
A.2 08 Last Easy Multiball
This is the last multiball™ that requires only one completion of the chest lamps to open the visor.
1-31
A.2 09 Chest Extra Ball Memory
This determines whether extra balls that are lit by completing the chest lamps WHILE THE
VISOR IS OPEN are retained in memory from ball to ball.