Page 15 - JackBot

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To spin the Casino Run Slot Machine, shoot the Game Saucer or either Eye lock. The Slot
Machine will give awards including the following:
Points (20 million through 150million) • Light Extra Ball • Special • Bomb (ends Casino
Run) • Bucket of Water (defuses
the
Bomb) • Additional Time
After adding the Slot Machine awards to the Bank, the player has the option to take what's in the
Bank or to risk the Bank and go for more awards. The ball is put back into play in both cases.
If the player takes what's in the Bank, Casino Run is instantly over and the Bank added to the
player's score and credits. If the player does not collect the Bank before time runs out, the Bank
is lost.
If less than ten seconds remain on the clock and the ball is at the shooter, the Center Vortex shot
will instantly collect the Bank and end the mode.
There are also awards in Casino Run that the player wins instantly without the need to collect
them in the bank. They are:
JackeSot (Gives next Multiball
1W
JaclPBot award) • Bonus X • Vortex X • Spot Card •
Vortex
at Max •
Hold Vortex
In addition, any time the exact same symbol appears on all three slot reels, a SPECIAL will be
awarded.
• GAME SAUCERISLOT MACHINE: Hit Me Hurry Up
A countdown timer starts at 75,000,000.
The player must hit the 'Hit Me' target to collect the
value before it runs out
• GAME SAUCER: Cheating
When a Game Saucer "GAME TITLE" is being displayed, rapidly pressing the Extra Ball buy-in
button may cause Pinbot to 'cheat' on the game. This is a novelty feature that will cause the
results of a casino game to become more favorable to the player (Le. the player is not really
cheating the pinball machine). The "cheats" are accompanied by entertaining speech and dot
matrix animation.
• DOUBLE ORNOTHING:
When one of the Game Saucer games results in the award of points to the player (Some Slot
Machine awards and all games of Keno, Roll the Dice and Pinbot Poker) the player may risk
these points in an attempt to
double
these winnings. A selection screen appears on the dot
matrix display. The player may press the left flipper to collect the winnings. If the player presses
the right flipper, then the double or nothing round gives the player ten seconds to shoot the ball to
the cashier (under the ramp). Hitting the cashier target awards twice the point value. If the timer
reaches zero or the ball drains, then the points are lost.
• HIT-ME:
Shooting the lower right "Hit-Me" target adds a card to the player's Blackjack hand. Each time a
card is added, the player will receive one million for each point in the hand. If the hand reaches
"20·, the player will be awarded a bonus of 15 million (35 million total). If the hand reaches 21,
the player will be awarded a bonus of 29 million (50 million total).
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