A.2 25
A.2 26
A.2 27
A.2 28
A.2 29
A.2 30
A.2 31
Super Jets Start
This determines the number of jet bumper hits are needed to start the
Super Jet Mode.
Settings:
10-255 hits.
Hand of Fate Lit Difficulty
This determines the difficulty level of lighting the
Hand of Fate
feature.
Settings:
EASY
=
Light Hand of Fate, (return lanes), lit at game start.
HARD
=
Light Hand of Fate, (return lanes), NOT lit at game start. Bonus
multiplier lights Hand of Fate Lit.
Hand of Fate Timer
This determines the amount of time the player has to collect the
Hand of Fate
feature,
once it is lit.
Settings:
STAYS ON = Hand of Fate lights and then does not time down.
1-120 seconds
=
The time Hand of Fate remains lit.
HOld Idol Locks at Game Over
This determines whether or not the player can have balls left in the Idol lock at game over.
A player must still "earn" their Idol locks.
Settings:
YES
=
Keep ball locked between games.
NO
=
Unlock any locked balls at game over.
Attract Mode Sounds
This determines whether or not the attract mode has sound on the flipper and gun
buttons to attract players.
Settings:
ON
=
The attract mode does have sound on the buttons.
OFF = The attract mode does not have sound on the buttons.
Attract Mode Music
This determines whether or not the attract mode plays music to attract players.
Settings:
ON
=
The attract mode does have music.
OFF
=
The attract mode does not have music.
Buy Extra Ball - Buy-In Feature
This determines whether or not each player may buy 1 extra ball for 1 credit at the end of
the game.
Settings:
1 CREDIT
OFF
INDIANA JONES 1-34